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authorMelanie Thielker2009-04-15 20:16:18 +0000
committerMelanie Thielker2009-04-15 20:16:18 +0000
commitb018f45b7084da5c859af207ae2968611967647c (patch)
tree85dea36cdb90ea46bb28acbda38083e005750788 /OpenSim/Region/Framework/Scenes/Scene.cs
parentAdd a console command facility to the RemoteAdmin plugin. (diff)
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Make sim health data more useful
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs24
1 files changed, 23 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2ed384f..70713c4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -167,6 +167,8 @@ namespace OpenSim.Region.Framework.Scenes
167 private Thread HeartbeatThread; 167 private Thread HeartbeatThread;
168 private volatile bool shuttingdown = false; 168 private volatile bool shuttingdown = false;
169 169
170 private int m_lastUpdate = Environment.TickCount;
171
170 private object m_deleting_scene_object = new object(); 172 private object m_deleting_scene_object = new object();
171 173
172 // the minimum time that must elapse before a changed object will be considered for persisted 174 // the minimum time that must elapse before a changed object will be considered for persisted
@@ -787,6 +789,8 @@ namespace OpenSim.Region.Framework.Scenes
787 private void Heartbeat(object sender) 789 private void Heartbeat(object sender)
788 { 790 {
789 Update(); 791 Update();
792
793 m_lastUpdate = Environment.TickCount;
790 } 794 }
791 795
792 /// <summary> 796 /// <summary>
@@ -3484,14 +3488,32 @@ namespace OpenSim.Region.Framework.Scenes
3484 3488
3485 public int GetHealth() 3489 public int GetHealth()
3486 { 3490 {
3491 // Returns:
3492 // 1 = sim is up and accepting http requests. The heartbeat has
3493 // stopped and the sim is probably locked up, but a remote
3494 // admin restart may succeed
3495 //
3496 // 2 = Sim is up and the heartbeat is running. The sim is likely
3497 // usable for people within and logins _may_ work
3498 //
3499 // 3 = We have seen a new user enter within the past 4 minutes
3500 // which can be seen as positive confirmation of sim health
3501 //
3487 int health=1; // Start at 1, means we're up 3502 int health=1; // Start at 1, means we're up
3488 3503
3504 if ((Environment.TickCount - m_lastUpdate) < 1000)
3505 health+=1;
3506 else
3507 return health;
3508
3489 // A login in the last 4 mins? We can't be doing too badly 3509 // A login in the last 4 mins? We can't be doing too badly
3490 // 3510 //
3491 if ((Environment.TickCount - m_LastLogin) < 240000) 3511 if ((Environment.TickCount - m_LastLogin) < 240000)
3492 health++; 3512 health++;
3513 else
3514 return health;
3493 3515
3494 return 0; 3516 return health;
3495 } 3517 }
3496 3518
3497 // This callback allows the PhysicsScene to call back to its caller (the SceneGraph) and 3519 // This callback allows the PhysicsScene to call back to its caller (the SceneGraph) and