diff options
author | Revolution | 2010-02-14 15:41:57 -0600 |
---|---|---|
committer | Melanie | 2010-02-14 22:18:46 +0000 |
commit | 9821c4f566e11c75c8d87721777480c5b2e2bd4e (patch) | |
tree | 04cf7edb4cfe07e1f50ce3ee0ca5d846e6a7a379 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | * SQLite match code casing with regionsettings table field casing (what's wit... (diff) | |
download | opensim-SC-9821c4f566e11c75c8d87721777480c5b2e2bd4e.zip opensim-SC-9821c4f566e11c75c8d87721777480c5b2e2bd4e.tar.gz opensim-SC-9821c4f566e11c75c8d87721777480c5b2e2bd4e.tar.bz2 opensim-SC-9821c4f566e11c75c8d87721777480c5b2e2bd4e.tar.xz |
Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 47 |
1 files changed, 36 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2909311..c7fb32a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1976,6 +1976,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1976 | return; | 1976 | return; |
1977 | } | 1977 | } |
1978 | 1978 | ||
1979 | if (grp.RootPart.RETURN_AT_EDGE) | ||
1980 | { | ||
1981 | // We remove the object here | ||
1982 | try | ||
1983 | { | ||
1984 | List<SceneObjectGroup> objects = new List<SceneObjectGroup>(); | ||
1985 | objects.Add(grp); | ||
1986 | SceneObjectGroup[] objectsArray = objects.ToArray(); | ||
1987 | returnObjects(objectsArray, UUID.Zero); | ||
1988 | } | ||
1989 | catch (Exception) | ||
1990 | { | ||
1991 | m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border."); | ||
1992 | } | ||
1993 | return; | ||
1994 | } | ||
1995 | |||
1979 | int thisx = (int)RegionInfo.RegionLocX; | 1996 | int thisx = (int)RegionInfo.RegionLocX; |
1980 | int thisy = (int)RegionInfo.RegionLocY; | 1997 | int thisy = (int)RegionInfo.RegionLocY; |
1981 | Vector3 EastCross = new Vector3(0.1f,0,0); | 1998 | Vector3 EastCross = new Vector3(0.1f,0,0); |
@@ -2044,19 +2061,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2044 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | 2061 | Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); |
2045 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | 2062 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) |
2046 | 2063 | ||
2047 | if (crossedBordery.BorderLine.Z > 0) | 2064 | try |
2048 | { | 2065 | { |
2049 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | 2066 | if (crossedBordery.BorderLine.Z > 0) |
2050 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | 2067 | { |
2051 | } | 2068 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); |
2052 | else | 2069 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); |
2053 | pos.Y = ((pos.Y + Constants.RegionSize)); | 2070 | } |
2071 | else | ||
2072 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2054 | 2073 | ||
2055 | newRegionHandle | 2074 | newRegionHandle |
2056 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | 2075 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), |
2057 | (uint)((thisy + changeY) * Constants.RegionSize)); | 2076 | (uint)((thisy + changeY) * Constants.RegionSize)); |
2058 | // x - 1 | 2077 | // x - 1 |
2059 | // y + 1 | 2078 | // y + 1 |
2079 | } | ||
2080 | catch (Exception ex) | ||
2081 | { | ||
2082 | } | ||
2060 | } | 2083 | } |
2061 | else | 2084 | else |
2062 | { | 2085 | { |
@@ -2684,6 +2707,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2684 | client.OnGrabUpdate += ProcessObjectGrabUpdate; | 2707 | client.OnGrabUpdate += ProcessObjectGrabUpdate; |
2685 | client.OnDeGrabObject += ProcessObjectDeGrab; | 2708 | client.OnDeGrabObject += ProcessObjectDeGrab; |
2686 | client.OnUndo += m_sceneGraph.HandleUndo; | 2709 | client.OnUndo += m_sceneGraph.HandleUndo; |
2710 | client.OnRedo += m_sceneGraph.HandleRedo; | ||
2687 | client.OnObjectDescription += m_sceneGraph.PrimDescription; | 2711 | client.OnObjectDescription += m_sceneGraph.PrimDescription; |
2688 | client.OnObjectDrop += m_sceneGraph.DropObject; | 2712 | client.OnObjectDrop += m_sceneGraph.DropObject; |
2689 | client.OnObjectSaleInfo += ObjectSaleInfo; | 2713 | client.OnObjectSaleInfo += ObjectSaleInfo; |
@@ -2838,6 +2862,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2838 | client.OnGrabObject -= ProcessObjectGrab; | 2862 | client.OnGrabObject -= ProcessObjectGrab; |
2839 | client.OnDeGrabObject -= ProcessObjectDeGrab; | 2863 | client.OnDeGrabObject -= ProcessObjectDeGrab; |
2840 | client.OnUndo -= m_sceneGraph.HandleUndo; | 2864 | client.OnUndo -= m_sceneGraph.HandleUndo; |
2865 | client.OnRedo -= m_sceneGraph.HandleRedo; | ||
2841 | client.OnObjectDescription -= m_sceneGraph.PrimDescription; | 2866 | client.OnObjectDescription -= m_sceneGraph.PrimDescription; |
2842 | client.OnObjectDrop -= m_sceneGraph.DropObject; | 2867 | client.OnObjectDrop -= m_sceneGraph.DropObject; |
2843 | client.OnObjectSaleInfo -= ObjectSaleInfo; | 2868 | client.OnObjectSaleInfo -= ObjectSaleInfo; |