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author | Melanie | 2013-07-18 10:08:10 +0100 |
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committer | Melanie | 2013-07-18 10:08:10 +0100 |
commit | 7830cc995471120892a24a39e86283774fa07c4c (patch) | |
tree | d3f46b4f3ce95bb8572511c6f12c9f8ca86922c8 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Document obscure Groups config related to the user level required for creatin... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 84 |
1 files changed, 48 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c743190..c132c5d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3258,7 +3258,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3258 | { | 3258 | { |
3259 | //client.OnNameFromUUIDRequest += HandleUUIDNameRequest; | 3259 | //client.OnNameFromUUIDRequest += HandleUUIDNameRequest; |
3260 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; | 3260 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; |
3261 | client.OnRegionHandleRequest += RegionHandleRequest; | ||
3262 | } | 3261 | } |
3263 | 3262 | ||
3264 | public virtual void SubscribeToClientNetworkEvents(IClientAPI client) | 3263 | public virtual void SubscribeToClientNetworkEvents(IClientAPI client) |
@@ -3384,7 +3383,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3384 | { | 3383 | { |
3385 | //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; | 3384 | //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; |
3386 | client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; | 3385 | client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; |
3387 | client.OnRegionHandleRequest -= RegionHandleRequest; | ||
3388 | } | 3386 | } |
3389 | 3387 | ||
3390 | public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) | 3388 | public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) |
@@ -3611,7 +3609,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3611 | regions.Remove(RegionInfo.RegionHandle); | 3609 | regions.Remove(RegionInfo.RegionHandle); |
3612 | 3610 | ||
3613 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. | 3611 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. |
3614 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3612 | m_sceneGridService.SendCloseChildAgentConnections(agentID, acd.SessionID.ToString(), regions); |
3615 | } | 3613 | } |
3616 | 3614 | ||
3617 | m_eventManager.TriggerClientClosed(agentID, this); | 3615 | m_eventManager.TriggerClientClosed(agentID, this); |
@@ -3858,8 +3856,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3858 | m_log.WarnFormat( | 3856 | m_log.WarnFormat( |
3859 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3857 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3860 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3858 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3859 | |||
3860 | if (sp.ControllingClient != null) | ||
3861 | sp.ControllingClient.Close(true, true); | ||
3861 | 3862 | ||
3862 | sp.ControllingClient.Close(true, true); | ||
3863 | sp = null; | 3863 | sp = null; |
3864 | } | 3864 | } |
3865 | } | 3865 | } |
@@ -4394,10 +4394,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4394 | 4394 | ||
4395 | if (childAgentUpdate != null) | 4395 | if (childAgentUpdate != null) |
4396 | { | 4396 | { |
4397 | if (cAgentData.SessionID != childAgentUpdate.ControllingClient.SessionId) | ||
4398 | { | ||
4399 | m_log.WarnFormat("[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).", childAgentUpdate.UUID, cAgentData.SessionID); | ||
4400 | Console.WriteLine(String.Format("[SCENE]: Attempt to update agent {0} ({1}) with invalid session id {2}", | ||
4401 | childAgentUpdate.UUID, childAgentUpdate.ControllingClient.SessionId, cAgentData.SessionID)); | ||
4402 | } | ||
4403 | |||
4397 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | 4404 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); |
4398 | return true; | 4405 | return true; |
4399 | } | 4406 | } |
4400 | |||
4401 | return false; | 4407 | return false; |
4402 | } | 4408 | } |
4403 | 4409 | ||
@@ -4413,20 +4419,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
4413 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); | 4419 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); |
4414 | if (childAgentUpdate != null) | 4420 | if (childAgentUpdate != null) |
4415 | { | 4421 | { |
4416 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. | 4422 | if (childAgentUpdate.ControllingClient.SessionId == cAgentData.SessionID) |
4417 | // however to avoid a race condition crossing borders.. | 4423 | { |
4418 | if (childAgentUpdate.IsChildAgent) | 4424 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. |
4419 | { | 4425 | // however to avoid a race condition crossing borders.. |
4420 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); | 4426 | if (childAgentUpdate.IsChildAgent) |
4421 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); | 4427 | { |
4422 | uint tRegionX = RegionInfo.RegionLocX; | 4428 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); |
4423 | uint tRegionY = RegionInfo.RegionLocY; | 4429 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); |
4424 | //Send Data to ScenePresence | 4430 | uint tRegionX = RegionInfo.RegionLocX; |
4425 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | 4431 | uint tRegionY = RegionInfo.RegionLocY; |
4426 | // Not Implemented: | 4432 | //Send Data to ScenePresence |
4427 | //TODO: Do we need to pass the message on to one of our neighbors? | 4433 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); |
4434 | // Not Implemented: | ||
4435 | //TODO: Do we need to pass the message on to one of our neighbors? | ||
4436 | } | ||
4428 | } | 4437 | } |
4429 | 4438 | else | |
4439 | m_log.WarnFormat("[SCENE]: Attempt at updating position of agent {0} with invalid session id {1}", childAgentUpdate.UUID, cAgentData.SessionID); | ||
4430 | return true; | 4440 | return true; |
4431 | } | 4441 | } |
4432 | 4442 | ||
@@ -4469,6 +4479,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
4469 | 4479 | ||
4470 | return false; | 4480 | return false; |
4471 | } | 4481 | } |
4482 | /// <summary> | ||
4483 | /// Authenticated close (via network) | ||
4484 | /// </summary> | ||
4485 | /// <param name="agentID"></param> | ||
4486 | /// <param name="force"></param> | ||
4487 | /// <param name="auth_token"></param> | ||
4488 | /// <returns></returns> | ||
4489 | public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token) | ||
4490 | { | ||
4491 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); | ||
4492 | |||
4493 | // Check that the auth_token is valid | ||
4494 | AgentCircuitData acd = AuthenticateHandler.GetAgentCircuitData(agentID); | ||
4495 | if (acd != null && acd.SessionID.ToString() == auth_token) | ||
4496 | return IncomingCloseAgent(agentID, force); | ||
4497 | else | ||
4498 | m_log.ErrorFormat("[SCENE]: Request to close agent {0} with invalid authorization token {1}", agentID, auth_token); | ||
4499 | return false; | ||
4500 | } | ||
4472 | 4501 | ||
4473 | public bool IncomingCloseAgent(UUID agentID) | 4502 | public bool IncomingCloseAgent(UUID agentID) |
4474 | { | 4503 | { |
@@ -4491,7 +4520,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4491 | public bool IncomingCloseAgent(UUID agentID, bool force) | 4520 | public bool IncomingCloseAgent(UUID agentID, bool force) |
4492 | { | 4521 | { |
4493 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4522 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4494 | |||
4495 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4523 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4496 | if (presence != null) | 4524 | if (presence != null) |
4497 | { | 4525 | { |
@@ -4499,7 +4527,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4499 | return true; | 4527 | return true; |
4500 | } | 4528 | } |
4501 | 4529 | ||
4502 | // Agent not here | 4530 | // Agent not here |
4503 | return false; | 4531 | return false; |
4504 | } | 4532 | } |
4505 | 4533 | ||
@@ -5089,22 +5117,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
5089 | 5117 | ||
5090 | #endregion | 5118 | #endregion |
5091 | 5119 | ||
5092 | public void RegionHandleRequest(IClientAPI client, UUID regionID) | ||
5093 | { | ||
5094 | m_log.DebugFormat("[SCENE]: RegionHandleRequest {0}", regionID); | ||
5095 | ulong handle = 0; | ||
5096 | if (regionID == RegionInfo.RegionID) | ||
5097 | handle = RegionInfo.RegionHandle; | ||
5098 | else | ||
5099 | { | ||
5100 | GridRegion r = GridService.GetRegionByUUID(UUID.Zero, regionID); | ||
5101 | if (r != null) | ||
5102 | handle = r.RegionHandle; | ||
5103 | } | ||
5104 | |||
5105 | if (handle != 0) | ||
5106 | client.SendRegionHandle(regionID, handle); | ||
5107 | } | ||
5108 | 5120 | ||
5109 | // Commented pending deletion since this method no longer appears to do anything at all | 5121 | // Commented pending deletion since this method no longer appears to do anything at all |
5110 | // public bool NeedSceneCacheClear(UUID agentID) | 5122 | // public bool NeedSceneCacheClear(UUID agentID) |