diff options
Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 429 |
1 files changed, 226 insertions, 203 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index be342ab..0e1b4b1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -57,55 +57,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
57 | 57 | ||
58 | public partial class Scene : SceneBase | 58 | public partial class Scene : SceneBase |
59 | { | 59 | { |
60 | public delegate void SynchronizeSceneHandler(Scene scene); | ||
61 | public SynchronizeSceneHandler SynchronizeScene = null; | ||
62 | |||
63 | /* Used by the loadbalancer plugin on GForge */ | ||
64 | protected int m_splitRegionID = 0; | ||
65 | public int SplitRegionID | ||
66 | { | ||
67 | get { return m_splitRegionID; } | ||
68 | set { m_splitRegionID = value; } | ||
69 | } | ||
70 | |||
71 | private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L; | 60 | private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L; |
72 | private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L; | 61 | private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L; |
73 | 62 | ||
74 | #region Fields | 63 | public delegate void SynchronizeSceneHandler(Scene scene); |
75 | 64 | ||
76 | protected Timer m_restartWaitTimer = new Timer(); | 65 | #region Fields |
77 | 66 | ||
67 | public SynchronizeSceneHandler SynchronizeScene; | ||
78 | public SimStatsReporter StatsReporter; | 68 | public SimStatsReporter StatsReporter; |
79 | |||
80 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | ||
81 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | ||
82 | |||
83 | private volatile int m_bordersLocked = 0; | ||
84 | public bool BordersLocked | ||
85 | { | ||
86 | get { return m_bordersLocked == 1; } | ||
87 | set | ||
88 | { | ||
89 | if (value == true) | ||
90 | m_bordersLocked = 1; | ||
91 | else | ||
92 | m_bordersLocked = 0; | ||
93 | } | ||
94 | } | ||
95 | public List<Border> NorthBorders = new List<Border>(); | 69 | public List<Border> NorthBorders = new List<Border>(); |
96 | public List<Border> EastBorders = new List<Border>(); | 70 | public List<Border> EastBorders = new List<Border>(); |
97 | public List<Border> SouthBorders = new List<Border>(); | 71 | public List<Border> SouthBorders = new List<Border>(); |
98 | public List<Border> WestBorders = new List<Border>(); | 72 | public List<Border> WestBorders = new List<Border>(); |
99 | 73 | ||
100 | /// <value> | 74 | /// <summary>Are we applying physics to any of the prims in this scene?</summary> |
101 | /// The scene graph for this scene | ||
102 | /// </value> | ||
103 | /// TODO: Possibly stop other classes being able to manipulate this directly. | ||
104 | private SceneGraph m_sceneGraph; | ||
105 | |||
106 | /// <summary> | ||
107 | /// Are we applying physics to any of the prims in this scene? | ||
108 | /// </summary> | ||
109 | public bool m_physicalPrim; | 75 | public bool m_physicalPrim; |
110 | public float m_maxNonphys = 256; | 76 | public float m_maxNonphys = 256; |
111 | public float m_maxPhys = 10; | 77 | public float m_maxPhys = 10; |
@@ -119,25 +85,131 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | // root agents when ACL denies access to root agent | 85 | // root agents when ACL denies access to root agent |
120 | public bool m_strictAccessControl = true; | 86 | public bool m_strictAccessControl = true; |
121 | public int MaxUndoCount = 5; | 87 | public int MaxUndoCount = 5; |
88 | public bool LoginsDisabled = true; | ||
89 | public bool LoadingPrims; | ||
90 | public IXfer XferManager; | ||
91 | |||
92 | // the minimum time that must elapse before a changed object will be considered for persisted | ||
93 | public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L; | ||
94 | // the maximum time that must elapse before a changed object will be considered for persisted | ||
95 | public long m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE * 10000000L; | ||
96 | |||
97 | protected int m_splitRegionID; | ||
98 | protected Timer m_restartWaitTimer = new Timer(); | ||
99 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | ||
100 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | ||
101 | protected string m_simulatorVersion = "OpenSimulator Server"; | ||
102 | protected ModuleLoader m_moduleLoader; | ||
103 | protected AgentCircuitManager m_authenticateHandler; | ||
104 | protected SceneCommunicationService m_sceneGridService; | ||
105 | protected ISnmpModule m_snmpService = null; | ||
106 | |||
107 | protected ISimulationDataService m_SimulationDataService; | ||
108 | protected IEstateDataService m_EstateDataService; | ||
109 | protected IAssetService m_AssetService; | ||
110 | protected IAuthorizationService m_AuthorizationService; | ||
111 | protected IInventoryService m_InventoryService; | ||
112 | protected IGridService m_GridService; | ||
113 | protected ILibraryService m_LibraryService; | ||
114 | protected ISimulationService m_simulationService; | ||
115 | protected IAuthenticationService m_AuthenticationService; | ||
116 | protected IPresenceService m_PresenceService; | ||
117 | protected IUserAccountService m_UserAccountService; | ||
118 | protected IAvatarService m_AvatarService; | ||
119 | protected IGridUserService m_GridUserService; | ||
120 | |||
121 | protected IXMLRPC m_xmlrpcModule; | ||
122 | protected IWorldComm m_worldCommModule; | ||
123 | protected IAvatarFactory m_AvatarFactory; | ||
124 | protected IConfigSource m_config; | ||
125 | protected IRegionSerialiserModule m_serialiser; | ||
126 | protected IDialogModule m_dialogModule; | ||
127 | protected IEntityTransferModule m_teleportModule; | ||
128 | protected ICapabilitiesModule m_capsModule; | ||
129 | // Central Update Loop | ||
130 | protected int m_fps = 10; | ||
131 | protected uint m_frame; | ||
132 | protected float m_timespan = 0.089f; | ||
133 | protected DateTime m_lastupdate = DateTime.UtcNow; | ||
134 | |||
135 | // TODO: Possibly stop other classes being able to manipulate this directly. | ||
136 | private SceneGraph m_sceneGraph; | ||
137 | private volatile int m_bordersLocked; | ||
122 | private int m_RestartTimerCounter; | 138 | private int m_RestartTimerCounter; |
123 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 139 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
124 | private int m_incrementsof15seconds; | 140 | private int m_incrementsof15seconds; |
125 | private volatile bool m_backingup; | 141 | private volatile bool m_backingup; |
126 | |||
127 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 142 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
128 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 143 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); |
144 | private Object m_heartbeatLock = new Object(); | ||
129 | 145 | ||
130 | protected string m_simulatorVersion = "OpenSimulator Server"; | 146 | private int m_update_physics = 1; |
147 | private int m_update_entitymovement = 1; | ||
148 | private int m_update_objects = 1; // Update objects which have scheduled themselves for updates | ||
149 | private int m_update_presences = 1; // Update scene presence movements | ||
150 | private int m_update_events = 1; | ||
151 | private int m_update_backup = 200; | ||
152 | private int m_update_terrain = 50; | ||
153 | private int m_update_land = 1; | ||
154 | private int m_update_coarse_locations = 50; | ||
131 | 155 | ||
132 | protected ModuleLoader m_moduleLoader; | 156 | private int frameMS; |
133 | protected StorageManager m_storageManager; | 157 | private int physicsMS2; |
134 | protected AgentCircuitManager m_authenticateHandler; | 158 | private int physicsMS; |
159 | private int otherMS; | ||
160 | private int tempOnRezMS; | ||
161 | private int eventMS; | ||
162 | private int backupMS; | ||
163 | private int terrainMS; | ||
164 | private int landMS; | ||
165 | private int lastCompletedFrame; | ||
135 | 166 | ||
136 | protected SceneCommunicationService m_sceneGridService; | ||
137 | public bool LoginsDisabled = true; | ||
138 | public bool LoadingPrims = false; | ||
139 | public bool CombineRegions = false; | 167 | public bool CombineRegions = false; |
168 | private bool m_physics_enabled = true; | ||
169 | private bool m_scripts_enabled = true; | ||
170 | private string m_defaultScriptEngine; | ||
171 | private int m_LastLogin; | ||
172 | private Thread HeartbeatThread; | ||
173 | private volatile bool shuttingdown; | ||
174 | |||
175 | private int m_lastUpdate; | ||
176 | private bool m_firstHeartbeat = true; | ||
177 | |||
178 | private object m_deleting_scene_object = new object(); | ||
179 | private object m_cleaningAttachments = new object(); | ||
180 | |||
181 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | ||
182 | private bool m_reprioritizationEnabled = true; | ||
183 | private double m_reprioritizationInterval = 5000.0; | ||
184 | private double m_rootReprioritizationDistance = 10.0; | ||
185 | private double m_childReprioritizationDistance = 20.0; | ||
186 | |||
187 | private Timer m_mapGenerationTimer = new Timer(); | ||
188 | private bool m_generateMaptiles; | ||
189 | |||
190 | #endregion Fields | ||
140 | 191 | ||
192 | #region Properties | ||
193 | |||
194 | /* Used by the loadbalancer plugin on GForge */ | ||
195 | public int SplitRegionID | ||
196 | { | ||
197 | get { return m_splitRegionID; } | ||
198 | set { m_splitRegionID = value; } | ||
199 | } | ||
200 | |||
201 | public bool BordersLocked | ||
202 | { | ||
203 | get { return m_bordersLocked == 1; } | ||
204 | set | ||
205 | { | ||
206 | if (value == true) | ||
207 | m_bordersLocked = 1; | ||
208 | else | ||
209 | m_bordersLocked = 0; | ||
210 | } | ||
211 | } | ||
212 | |||
141 | public new float TimeDilation | 213 | public new float TimeDilation |
142 | { | 214 | { |
143 | get { return m_sceneGraph.PhysicsScene.TimeDilation; } | 215 | get { return m_sceneGraph.PhysicsScene.TimeDilation; } |
@@ -148,9 +220,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
148 | get { return m_sceneGridService; } | 220 | get { return m_sceneGridService; } |
149 | } | 221 | } |
150 | 222 | ||
151 | public IXfer XferManager; | ||
152 | |||
153 | protected ISnmpModule m_snmpService = null; | ||
154 | public ISnmpModule SnmpService | 223 | public ISnmpModule SnmpService |
155 | { | 224 | { |
156 | get | 225 | get |
@@ -164,10 +233,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | } | 233 | } |
165 | } | 234 | } |
166 | 235 | ||
167 | protected IAssetService m_AssetService; | 236 | public ISimulationDataService SimulationDataService |
168 | protected IAuthorizationService m_AuthorizationService; | 237 | { |
238 | get | ||
239 | { | ||
240 | if (m_SimulationDataService == null) | ||
241 | { | ||
242 | m_SimulationDataService = RequestModuleInterface<ISimulationDataService>(); | ||
169 | 243 | ||
170 | private Object m_heartbeatLock = new Object(); | 244 | if (m_SimulationDataService == null) |
245 | { | ||
246 | throw new Exception("No ISimulationDataService available."); | ||
247 | } | ||
248 | } | ||
249 | |||
250 | return m_SimulationDataService; | ||
251 | } | ||
252 | } | ||
253 | |||
254 | public IEstateDataService EstateDataService | ||
255 | { | ||
256 | get | ||
257 | { | ||
258 | if (m_EstateDataService == null) | ||
259 | { | ||
260 | m_EstateDataService = RequestModuleInterface<IEstateDataService>(); | ||
261 | |||
262 | if (m_EstateDataService == null) | ||
263 | { | ||
264 | throw new Exception("No IEstateDataService available."); | ||
265 | } | ||
266 | } | ||
267 | |||
268 | return m_EstateDataService; | ||
269 | } | ||
270 | } | ||
171 | 271 | ||
172 | public IAssetService AssetService | 272 | public IAssetService AssetService |
173 | { | 273 | { |
@@ -206,8 +306,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | } | 306 | } |
207 | } | 307 | } |
208 | 308 | ||
209 | protected IInventoryService m_InventoryService; | ||
210 | |||
211 | public IInventoryService InventoryService | 309 | public IInventoryService InventoryService |
212 | { | 310 | { |
213 | get | 311 | get |
@@ -226,8 +324,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | } | 324 | } |
227 | } | 325 | } |
228 | 326 | ||
229 | protected IGridService m_GridService; | ||
230 | |||
231 | public IGridService GridService | 327 | public IGridService GridService |
232 | { | 328 | { |
233 | get | 329 | get |
@@ -246,8 +342,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
246 | } | 342 | } |
247 | } | 343 | } |
248 | 344 | ||
249 | protected ILibraryService m_LibraryService; | ||
250 | |||
251 | public ILibraryService LibraryService | 345 | public ILibraryService LibraryService |
252 | { | 346 | { |
253 | get | 347 | get |
@@ -259,7 +353,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | } | 353 | } |
260 | } | 354 | } |
261 | 355 | ||
262 | protected ISimulationService m_simulationService; | ||
263 | public ISimulationService SimulationService | 356 | public ISimulationService SimulationService |
264 | { | 357 | { |
265 | get | 358 | get |
@@ -270,7 +363,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | } | 363 | } |
271 | } | 364 | } |
272 | 365 | ||
273 | protected IAuthenticationService m_AuthenticationService; | ||
274 | public IAuthenticationService AuthenticationService | 366 | public IAuthenticationService AuthenticationService |
275 | { | 367 | { |
276 | get | 368 | get |
@@ -281,7 +373,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
281 | } | 373 | } |
282 | } | 374 | } |
283 | 375 | ||
284 | protected IPresenceService m_PresenceService; | ||
285 | public IPresenceService PresenceService | 376 | public IPresenceService PresenceService |
286 | { | 377 | { |
287 | get | 378 | get |
@@ -291,7 +382,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
291 | return m_PresenceService; | 382 | return m_PresenceService; |
292 | } | 383 | } |
293 | } | 384 | } |
294 | protected IUserAccountService m_UserAccountService; | 385 | |
295 | public IUserAccountService UserAccountService | 386 | public IUserAccountService UserAccountService |
296 | { | 387 | { |
297 | get | 388 | get |
@@ -302,8 +393,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
302 | } | 393 | } |
303 | } | 394 | } |
304 | 395 | ||
305 | protected OpenSim.Services.Interfaces.IAvatarService m_AvatarService; | 396 | public IAvatarService AvatarService |
306 | public OpenSim.Services.Interfaces.IAvatarService AvatarService | ||
307 | { | 397 | { |
308 | get | 398 | get |
309 | { | 399 | { |
@@ -313,7 +403,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
313 | } | 403 | } |
314 | } | 404 | } |
315 | 405 | ||
316 | protected IGridUserService m_GridUserService; | ||
317 | public IGridUserService GridUserService | 406 | public IGridUserService GridUserService |
318 | { | 407 | { |
319 | get | 408 | get |
@@ -324,58 +413,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
324 | } | 413 | } |
325 | } | 414 | } |
326 | 415 | ||
327 | protected IXMLRPC m_xmlrpcModule; | ||
328 | protected IWorldComm m_worldCommModule; | ||
329 | public IAttachmentsModule AttachmentsModule { get; set; } | 416 | public IAttachmentsModule AttachmentsModule { get; set; } |
330 | protected IAvatarFactory m_AvatarFactory; | 417 | |
331 | public IAvatarFactory AvatarFactory | 418 | public IAvatarFactory AvatarFactory |
332 | { | 419 | { |
333 | get { return m_AvatarFactory; } | 420 | get { return m_AvatarFactory; } |
334 | } | 421 | } |
335 | protected IConfigSource m_config; | ||
336 | protected IRegionSerialiserModule m_serialiser; | ||
337 | protected IDialogModule m_dialogModule; | ||
338 | protected IEntityTransferModule m_teleportModule; | ||
339 | 422 | ||
340 | protected ICapabilitiesModule m_capsModule; | ||
341 | public ICapabilitiesModule CapsModule | 423 | public ICapabilitiesModule CapsModule |
342 | { | 424 | { |
343 | get { return m_capsModule; } | 425 | get { return m_capsModule; } |
344 | } | 426 | } |
345 | 427 | ||
346 | protected override IConfigSource GetConfig() | ||
347 | { | ||
348 | return m_config; | ||
349 | } | ||
350 | |||
351 | // Central Update Loop | ||
352 | |||
353 | protected int m_fps = 10; | ||
354 | protected uint m_frame; | ||
355 | protected float m_timespan = 0.089f; | ||
356 | protected DateTime m_lastupdate = DateTime.UtcNow; | ||
357 | |||
358 | private int m_update_physics = 1; | ||
359 | private int m_update_entitymovement = 1; | ||
360 | private int m_update_objects = 1; // Update objects which have scheduled themselves for updates | ||
361 | private int m_update_presences = 1; // Update scene presence movements | ||
362 | private int m_update_events = 1; | ||
363 | private int m_update_backup = 200; | ||
364 | private int m_update_terrain = 50; | ||
365 | private int m_update_land = 1; | ||
366 | private int m_update_coarse_locations = 50; | ||
367 | |||
368 | private int frameMS; | ||
369 | private int physicsMS2; | ||
370 | private int physicsMS; | ||
371 | private int otherMS; | ||
372 | private int tempOnRezMS; | ||
373 | private int eventMS; | ||
374 | private int backupMS; | ||
375 | private int terrainMS; | ||
376 | private int landMS; | ||
377 | private int lastCompletedFrame; | ||
378 | |||
379 | public int MonitorFrameTime { get { return frameMS; } } | 428 | public int MonitorFrameTime { get { return frameMS; } } |
380 | public int MonitorPhysicsUpdateTime { get { return physicsMS; } } | 429 | public int MonitorPhysicsUpdateTime { get { return physicsMS; } } |
381 | public int MonitorPhysicsSyncTime { get { return physicsMS2; } } | 430 | public int MonitorPhysicsSyncTime { get { return physicsMS2; } } |
@@ -387,37 +436,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
387 | public int MonitorLandTime { get { return landMS; } } | 436 | public int MonitorLandTime { get { return landMS; } } |
388 | public int MonitorLastFrameTick { get { return lastCompletedFrame; } } | 437 | public int MonitorLastFrameTick { get { return lastCompletedFrame; } } |
389 | 438 | ||
390 | private bool m_physics_enabled = true; | ||
391 | private bool m_scripts_enabled = true; | ||
392 | private string m_defaultScriptEngine; | ||
393 | private int m_LastLogin; | ||
394 | private Thread HeartbeatThread; | ||
395 | private volatile bool shuttingdown; | ||
396 | |||
397 | private int m_lastUpdate; | ||
398 | private bool m_firstHeartbeat = true; | ||
399 | |||
400 | private object m_deleting_scene_object = new object(); | ||
401 | private object m_cleaningAttachments = new object(); | ||
402 | |||
403 | // the minimum time that must elapse before a changed object will be considered for persisted | ||
404 | public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L; | ||
405 | // the maximum time that must elapse before a changed object will be considered for persisted | ||
406 | public long m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE * 10000000L; | ||
407 | |||
408 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | ||
409 | private bool m_reprioritizationEnabled = true; | ||
410 | private double m_reprioritizationInterval = 5000.0; | ||
411 | private double m_rootReprioritizationDistance = 10.0; | ||
412 | private double m_childReprioritizationDistance = 20.0; | ||
413 | |||
414 | private Timer m_mapGenerationTimer = new Timer(); | ||
415 | bool m_generateMaptiles = false; | ||
416 | |||
417 | #endregion | ||
418 | |||
419 | #region Properties | ||
420 | |||
421 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } } | 439 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } } |
422 | public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } } | 440 | public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } } |
423 | public double ReprioritizationInterval { get { return m_reprioritizationInterval; } } | 441 | public double ReprioritizationInterval { get { return m_reprioritizationInterval; } } |
@@ -497,13 +515,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
497 | set { m_sceneGraph.RestorePresences = value; } | 515 | set { m_sceneGraph.RestorePresences = value; } |
498 | } | 516 | } |
499 | 517 | ||
500 | #endregion | 518 | #endregion Properties |
501 | 519 | ||
502 | #region Constructors | 520 | #region Constructors |
503 | 521 | ||
504 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, | 522 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, |
505 | SceneCommunicationService sceneGridService, | 523 | SceneCommunicationService sceneGridService, |
506 | StorageManager storeManager, | 524 | ISimulationDataService simDataService, IEstateDataService estateDataService, |
507 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, | 525 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, |
508 | bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) | 526 | bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) |
509 | { | 527 | { |
@@ -539,7 +557,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
539 | m_moduleLoader = moduleLoader; | 557 | m_moduleLoader = moduleLoader; |
540 | m_authenticateHandler = authen; | 558 | m_authenticateHandler = authen; |
541 | m_sceneGridService = sceneGridService; | 559 | m_sceneGridService = sceneGridService; |
542 | m_storageManager = storeManager; | 560 | m_SimulationDataService = simDataService; |
561 | m_EstateDataService = estateDataService; | ||
543 | m_regInfo = regInfo; | 562 | m_regInfo = regInfo; |
544 | m_regionHandle = m_regInfo.RegionHandle; | 563 | m_regionHandle = m_regInfo.RegionHandle; |
545 | m_regionName = m_regInfo.RegionName; | 564 | m_regionName = m_regInfo.RegionName; |
@@ -558,13 +577,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
558 | #region Region Settings | 577 | #region Region Settings |
559 | 578 | ||
560 | // Load region settings | 579 | // Load region settings |
561 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 580 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); |
562 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
563 | 581 | ||
564 | if (m_storageManager.EstateDataStore != null) | 582 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
565 | { | 583 | if (estateDataService != null) |
566 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); | 584 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
567 | } | ||
568 | 585 | ||
569 | #endregion Region Settings | 586 | #endregion Region Settings |
570 | 587 | ||
@@ -574,9 +591,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
574 | 591 | ||
575 | //Bind Storage Manager functions to some land manager functions for this scene | 592 | //Bind Storage Manager functions to some land manager functions for this scene |
576 | EventManager.OnLandObjectAdded += | 593 | EventManager.OnLandObjectAdded += |
577 | new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); | 594 | new EventManager.LandObjectAdded(simDataService.StoreLandObject); |
578 | EventManager.OnLandObjectRemoved += | 595 | EventManager.OnLandObjectRemoved += |
579 | new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); | 596 | new EventManager.LandObjectRemoved(simDataService.RemoveLandObject); |
580 | 597 | ||
581 | m_sceneGraph = new SceneGraph(this, m_regInfo); | 598 | m_sceneGraph = new SceneGraph(this, m_regInfo); |
582 | 599 | ||
@@ -1062,29 +1079,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
1062 | if (ScriptEngine) | 1079 | if (ScriptEngine) |
1063 | { | 1080 | { |
1064 | m_log.Info("Stopping all Scripts in Scene"); | 1081 | m_log.Info("Stopping all Scripts in Scene"); |
1065 | foreach (EntityBase ent in Entities) | 1082 | |
1083 | EntityBase[] entities = Entities.GetEntities(); | ||
1084 | foreach (EntityBase ent in entities) | ||
1066 | { | 1085 | { |
1067 | if (ent is SceneObjectGroup) | 1086 | if (ent is SceneObjectGroup) |
1068 | { | 1087 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); |
1069 | ((SceneObjectGroup) ent).RemoveScriptInstances(false); | ||
1070 | } | ||
1071 | } | 1088 | } |
1072 | } | 1089 | } |
1073 | else | 1090 | else |
1074 | { | 1091 | { |
1075 | m_log.Info("Starting all Scripts in Scene"); | 1092 | m_log.Info("Starting all Scripts in Scene"); |
1076 | lock (Entities) | 1093 | |
1094 | EntityBase[] entities = Entities.GetEntities(); | ||
1095 | foreach (EntityBase ent in entities) | ||
1077 | { | 1096 | { |
1078 | foreach (EntityBase ent in Entities) | 1097 | if (ent is SceneObjectGroup) |
1079 | { | 1098 | { |
1080 | if (ent is SceneObjectGroup) | 1099 | SceneObjectGroup sog = (SceneObjectGroup)ent; |
1081 | { | 1100 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); |
1082 | ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); | 1101 | sog.ResumeScripts(); |
1083 | ((SceneObjectGroup)ent).ResumeScripts(); | ||
1084 | } | ||
1085 | } | 1102 | } |
1086 | } | 1103 | } |
1087 | } | 1104 | } |
1105 | |||
1088 | m_scripts_enabled = !ScriptEngine; | 1106 | m_scripts_enabled = !ScriptEngine; |
1089 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | 1107 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); |
1090 | } | 1108 | } |
@@ -1131,12 +1149,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1131 | shuttingdown = true; | 1149 | shuttingdown = true; |
1132 | 1150 | ||
1133 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1151 | m_log.Debug("[SCENE]: Persisting changed objects"); |
1134 | List<EntityBase> entities = GetEntities(); | 1152 | EntityBase[] entities = GetEntities(); |
1135 | foreach (EntityBase entity in entities) | 1153 | foreach (EntityBase entity in entities) |
1136 | { | 1154 | { |
1137 | if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) | 1155 | if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) |
1138 | { | 1156 | { |
1139 | ((SceneObjectGroup)entity).ProcessBackup(m_storageManager.DataStore, false); | 1157 | ((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false); |
1140 | } | 1158 | } |
1141 | } | 1159 | } |
1142 | 1160 | ||
@@ -1192,8 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1192 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) | 1210 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) |
1193 | { | 1211 | { |
1194 | MainConsole.Instance.Output("The current estate has no owner set."); | 1212 | MainConsole.Instance.Output("The current estate has no owner set."); |
1195 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test"); | 1213 | List<char> excluded = new List<char>(new char[1]{' '}); |
1196 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User"); | 1214 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); |
1215 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); | ||
1197 | 1216 | ||
1198 | UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last); | 1217 | UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last); |
1199 | 1218 | ||
@@ -1577,7 +1596,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1577 | { | 1596 | { |
1578 | lock (m_returns) | 1597 | lock (m_returns) |
1579 | { | 1598 | { |
1580 | EventManager.TriggerOnBackup(m_storageManager.DataStore, forced); | 1599 | EventManager.TriggerOnBackup(SimulationDataService, forced); |
1581 | m_backingup = false; | 1600 | m_backingup = false; |
1582 | 1601 | ||
1583 | foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns) | 1602 | foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns) |
@@ -1618,7 +1637,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1618 | { | 1637 | { |
1619 | if (group != null) | 1638 | if (group != null) |
1620 | { | 1639 | { |
1621 | group.ProcessBackup(m_storageManager.DataStore, true); | 1640 | group.ProcessBackup(SimulationDataService, true); |
1622 | } | 1641 | } |
1623 | } | 1642 | } |
1624 | 1643 | ||
@@ -1660,20 +1679,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1660 | /// </summary> | 1679 | /// </summary> |
1661 | public void SaveTerrain() | 1680 | public void SaveTerrain() |
1662 | { | 1681 | { |
1663 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1682 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1664 | } | 1683 | } |
1665 | 1684 | ||
1666 | public void StoreWindlightProfile(RegionLightShareData wl) | 1685 | public void StoreWindlightProfile(RegionLightShareData wl) |
1667 | { | 1686 | { |
1668 | m_regInfo.WindlightSettings = wl; | 1687 | m_regInfo.WindlightSettings = wl; |
1669 | wl.Save(); | 1688 | SimulationDataService.StoreRegionWindlightSettings(wl); |
1670 | m_storageManager.DataStore.StoreRegionWindlightSettings(wl); | ||
1671 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | 1689 | m_eventManager.TriggerOnSaveNewWindlightProfile(); |
1672 | } | 1690 | } |
1673 | 1691 | ||
1674 | public void LoadWindlightProfile() | 1692 | public void LoadWindlightProfile() |
1675 | { | 1693 | { |
1676 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); | 1694 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID); |
1677 | m_eventManager.TriggerOnSaveNewWindlightProfile(); | 1695 | m_eventManager.TriggerOnSaveNewWindlightProfile(); |
1678 | } | 1696 | } |
1679 | 1697 | ||
@@ -1684,13 +1702,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1684 | { | 1702 | { |
1685 | try | 1703 | try |
1686 | { | 1704 | { |
1687 | double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); | 1705 | double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); |
1688 | if (map == null) | 1706 | if (map == null) |
1689 | { | 1707 | { |
1690 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); | 1708 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); |
1691 | Heightmap = new TerrainChannel(); | 1709 | Heightmap = new TerrainChannel(); |
1692 | 1710 | ||
1693 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1711 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1694 | } | 1712 | } |
1695 | else | 1713 | else |
1696 | { | 1714 | { |
@@ -1707,7 +1725,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1707 | { | 1725 | { |
1708 | Heightmap = new TerrainChannel(); | 1726 | Heightmap = new TerrainChannel(); |
1709 | 1727 | ||
1710 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1728 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1711 | } | 1729 | } |
1712 | } | 1730 | } |
1713 | catch (Exception e) | 1731 | catch (Exception e) |
@@ -1754,7 +1772,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1754 | public void loadAllLandObjectsFromStorage(UUID regionID) | 1772 | public void loadAllLandObjectsFromStorage(UUID regionID) |
1755 | { | 1773 | { |
1756 | m_log.Info("[SCENE]: Loading land objects from storage"); | 1774 | m_log.Info("[SCENE]: Loading land objects from storage"); |
1757 | List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID); | 1775 | List<LandData> landData = SimulationDataService.LoadLandObjects(regionID); |
1758 | 1776 | ||
1759 | if (LandChannel != null) | 1777 | if (LandChannel != null) |
1760 | { | 1778 | { |
@@ -1785,7 +1803,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1785 | LoadingPrims = true; | 1803 | LoadingPrims = true; |
1786 | m_log.Info("[SCENE]: Loading objects from datastore"); | 1804 | m_log.Info("[SCENE]: Loading objects from datastore"); |
1787 | 1805 | ||
1788 | List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); | 1806 | List<SceneObjectGroup> PrimsFromDB = SimulationDataService.LoadObjects(regionID); |
1789 | 1807 | ||
1790 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore"); | 1808 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore"); |
1791 | 1809 | ||
@@ -1978,7 +1996,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1978 | sceneObject.ScheduleGroupForFullUpdate(); | 1996 | sceneObject.ScheduleGroupForFullUpdate(); |
1979 | 1997 | ||
1980 | return sceneObject; | 1998 | return sceneObject; |
1981 | } | 1999 | } |
1982 | 2000 | ||
1983 | /// <summary> | 2001 | /// <summary> |
1984 | /// Add an object into the scene that has come from storage | 2002 | /// Add an object into the scene that has come from storage |
@@ -2074,7 +2092,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2074 | /// <returns></returns> | 2092 | /// <returns></returns> |
2075 | public bool AddNewSceneObject( | 2093 | public bool AddNewSceneObject( |
2076 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 2094 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) |
2077 | { | 2095 | { |
2078 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); | 2096 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); |
2079 | } | 2097 | } |
2080 | 2098 | ||
@@ -2094,8 +2112,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2094 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | 2112 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); |
2095 | lock (Entities) | 2113 | lock (Entities) |
2096 | { | 2114 | { |
2097 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); | 2115 | EntityBase[] entities = Entities.GetEntities(); |
2098 | |||
2099 | foreach (EntityBase e in entities) | 2116 | foreach (EntityBase e in entities) |
2100 | { | 2117 | { |
2101 | if (e is SceneObjectGroup) | 2118 | if (e is SceneObjectGroup) |
@@ -2190,12 +2207,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2190 | // group has recently been delinked from another group but that this change has not been persisted | 2207 | // group has recently been delinked from another group but that this change has not been persisted |
2191 | // to the DB. | 2208 | // to the DB. |
2192 | ForceSceneObjectBackup(so); | 2209 | ForceSceneObjectBackup(so); |
2193 | so.DetachFromBackup(); | 2210 | so.DetachFromBackup(); |
2194 | m_storageManager.DataStore.RemoveObject(so.UUID, m_regInfo.RegionID); | 2211 | SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID); |
2195 | } | 2212 | } |
2196 | 2213 | ||
2197 | // We need to keep track of this state in case this group is still queued for further backup. | 2214 | // We need to keep track of this state in case this group is still queued for further backup. |
2198 | so.IsDeleted = true; | 2215 | so.IsDeleted = true; |
2199 | 2216 | ||
2200 | return true; | 2217 | return true; |
2201 | } | 2218 | } |
@@ -2482,7 +2499,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2482 | ScenePresence sp = GetScenePresence(userID); | 2499 | ScenePresence sp = GetScenePresence(userID); |
2483 | if (sp != null && AttachmentsModule != null) | 2500 | if (sp != null && AttachmentsModule != null) |
2484 | { | 2501 | { |
2485 | uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); | 2502 | uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); |
2486 | AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt); | 2503 | AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt); |
2487 | } | 2504 | } |
2488 | 2505 | ||
@@ -2531,7 +2548,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2531 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); | 2548 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); |
2532 | 2549 | ||
2533 | // Don't sent a full update here because this will cause full updates to be sent twice for | 2550 | // Don't sent a full update here because this will cause full updates to be sent twice for |
2534 | // attachments on region crossings, resulting in viewer glitches. | 2551 | // attachments on region crossings, resulting in viewer glitches. |
2535 | AddRestoredSceneObject(sceneObject, false, false, false); | 2552 | AddRestoredSceneObject(sceneObject, false, false, false); |
2536 | 2553 | ||
2537 | // Handle attachment special case | 2554 | // Handle attachment special case |
@@ -2788,7 +2805,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2788 | } | 2805 | } |
2789 | 2806 | ||
2790 | public virtual void SubscribeToClientPrimEvents(IClientAPI client) | 2807 | public virtual void SubscribeToClientPrimEvents(IClientAPI client) |
2791 | { | 2808 | { |
2792 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; | 2809 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; |
2793 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2810 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2794 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; | 2811 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; |
@@ -2824,7 +2841,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2824 | client.OnUndo += m_sceneGraph.HandleUndo; | 2841 | client.OnUndo += m_sceneGraph.HandleUndo; |
2825 | client.OnRedo += m_sceneGraph.HandleRedo; | 2842 | client.OnRedo += m_sceneGraph.HandleRedo; |
2826 | client.OnObjectDescription += m_sceneGraph.PrimDescription; | 2843 | client.OnObjectDescription += m_sceneGraph.PrimDescription; |
2827 | client.OnObjectDrop += m_sceneGraph.DropObject; | 2844 | client.OnObjectDrop += m_sceneGraph.DropObject; |
2828 | client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; | 2845 | client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; |
2829 | client.OnObjectOwner += ObjectOwner; | 2846 | client.OnObjectOwner += ObjectOwner; |
2830 | } | 2847 | } |
@@ -3804,7 +3821,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3804 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 3821 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
3805 | { | 3822 | { |
3806 | ScenePresence presence = GetScenePresence(agentID); | 3823 | ScenePresence presence = GetScenePresence(agentID); |
3807 | if(presence != null) | 3824 | if (presence != null) |
3808 | { | 3825 | { |
3809 | try | 3826 | try |
3810 | { | 3827 | { |
@@ -4083,6 +4100,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4083 | 4100 | ||
4084 | #region Other Methods | 4101 | #region Other Methods |
4085 | 4102 | ||
4103 | protected override IConfigSource GetConfig() | ||
4104 | { | ||
4105 | return m_config; | ||
4106 | } | ||
4107 | |||
4086 | #endregion | 4108 | #endregion |
4087 | 4109 | ||
4088 | public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) | 4110 | public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) |
@@ -4107,9 +4129,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4107 | /// </summary> | 4129 | /// </summary> |
4108 | public void ForceClientUpdate() | 4130 | public void ForceClientUpdate() |
4109 | { | 4131 | { |
4110 | List<EntityBase> EntityList = GetEntities(); | 4132 | EntityBase[] entityList = GetEntities(); |
4111 | 4133 | foreach (EntityBase ent in entityList) | |
4112 | foreach (EntityBase ent in EntityList) | ||
4113 | { | 4134 | { |
4114 | if (ent is SceneObjectGroup) | 4135 | if (ent is SceneObjectGroup) |
4115 | { | 4136 | { |
@@ -4127,9 +4148,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4127 | { | 4148 | { |
4128 | m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'"); | 4149 | m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'"); |
4129 | 4150 | ||
4130 | List<EntityBase> EntityList = GetEntities(); | 4151 | EntityBase[] entityList = GetEntities(); |
4131 | 4152 | foreach (EntityBase ent in entityList) | |
4132 | foreach (EntityBase ent in EntityList) | ||
4133 | { | 4153 | { |
4134 | if (ent is SceneObjectGroup) | 4154 | if (ent is SceneObjectGroup) |
4135 | { | 4155 | { |
@@ -4498,7 +4518,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4498 | /// will not affect the original list of objects in the scene. | 4518 | /// will not affect the original list of objects in the scene. |
4499 | /// </summary> | 4519 | /// </summary> |
4500 | /// <returns></returns> | 4520 | /// <returns></returns> |
4501 | public List<EntityBase> GetEntities() | 4521 | public EntityBase[] GetEntities() |
4502 | { | 4522 | { |
4503 | return m_sceneGraph.GetEntities(); | 4523 | return m_sceneGraph.GetEntities(); |
4504 | } | 4524 | } |
@@ -4532,9 +4552,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4532 | 4552 | ||
4533 | public void CleanTempObjects() | 4553 | public void CleanTempObjects() |
4534 | { | 4554 | { |
4535 | List<EntityBase> objs = GetEntities(); | 4555 | EntityBase[] entities = GetEntities(); |
4536 | 4556 | foreach (EntityBase obj in entities) | |
4537 | foreach (EntityBase obj in objs) | ||
4538 | { | 4557 | { |
4539 | if (obj is SceneObjectGroup) | 4558 | if (obj is SceneObjectGroup) |
4540 | { | 4559 | { |
@@ -4554,7 +4573,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4554 | 4573 | ||
4555 | public void DeleteFromStorage(UUID uuid) | 4574 | public void DeleteFromStorage(UUID uuid) |
4556 | { | 4575 | { |
4557 | m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID); | 4576 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4558 | } | 4577 | } |
4559 | 4578 | ||
4560 | public int GetHealth() | 4579 | public int GetHealth() |
@@ -4963,17 +4982,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
4963 | 4982 | ||
4964 | public List<UUID> GetEstateRegions(int estateID) | 4983 | public List<UUID> GetEstateRegions(int estateID) |
4965 | { | 4984 | { |
4966 | if (m_storageManager.EstateDataStore == null) | 4985 | IEstateDataService estateDataService = EstateDataService; |
4967 | return new List<UUID>(); | 4986 | if (estateDataService == null) |
4987 | return new List<UUID>(0); | ||
4968 | 4988 | ||
4969 | return m_storageManager.EstateDataStore.GetRegions(estateID); | 4989 | return estateDataService.GetRegions(estateID); |
4970 | } | 4990 | } |
4971 | 4991 | ||
4972 | public void ReloadEstateData() | 4992 | public void ReloadEstateData() |
4973 | { | 4993 | { |
4974 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); | 4994 | IEstateDataService estateDataService = EstateDataService; |
4975 | 4995 | if (estateDataService != null) | |
4976 | TriggerEstateSunUpdate(); | 4996 | { |
4997 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | ||
4998 | TriggerEstateSunUpdate(); | ||
4999 | } | ||
4977 | } | 5000 | } |
4978 | 5001 | ||
4979 | public void TriggerEstateSunUpdate() | 5002 | public void TriggerEstateSunUpdate() |