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authorTom2011-09-04 07:06:36 -0700
committerTom2011-09-04 07:06:36 -0700
commit66dec3b8742eff04fbbcc6e3249fe4ba87986500 (patch)
tree76cc708a821d35fac5cdbbce2de304b47064e732 /OpenSim/Region/Framework/Scenes/Scene.cs
parentGuard another nullref (diff)
parentFixed BulletSim config files for Linux *.so libraries. (diff)
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Resolve merge commits, stage 1
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs308
1 files changed, 191 insertions, 117 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ec82cc3..26fe61d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -635,6 +635,10 @@ namespace OpenSim.Region.Framework.Scenes
635 "delete object name <name>", 635 "delete object name <name>",
636 "Delete object by name", HandleDeleteObject); 636 "Delete object by name", HandleDeleteObject);
637 637
638 MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
639 "delete object outside",
640 "Delete all objects outside boundaries", HandleDeleteObject);
641
638 //Bind Storage Manager functions to some land manager functions for this scene 642 //Bind Storage Manager functions to some land manager functions for this scene
639 EventManager.OnLandObjectAdded += 643 EventManager.OnLandObjectAdded +=
640 new EventManager.LandObjectAdded(simDataService.StoreLandObject); 644 new EventManager.LandObjectAdded(simDataService.StoreLandObject);
@@ -1703,20 +1707,20 @@ namespace OpenSim.Region.Framework.Scenes
1703 1707
1704 m_sceneGridService.SetScene(this); 1708 m_sceneGridService.SetScene(this);
1705 1709
1706 // If we generate maptiles internally at all, the maptile generator 1710 GridRegion region = new GridRegion(RegionInfo);
1707 // will register the region. If not, do it here 1711 string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
1708 if (m_generateMaptiles) 1712 if (error != String.Empty)
1709 { 1713 {
1710 RegenerateMaptile(null, null); 1714 throw new Exception(error);
1711 } 1715 }
1712 else 1716
1717 // Generate the maptile asynchronously, because sometimes it can be very slow and we
1718 // don't want this to delay starting the region.
1719 if (m_generateMaptiles)
1713 { 1720 {
1714 GridRegion region = new GridRegion(RegionInfo); 1721 Util.FireAndForget(delegate {
1715 string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); 1722 RegenerateMaptile(null, null);
1716 if (error != String.Empty) 1723 });
1717 {
1718 throw new Exception(error);
1719 }
1720 } 1724 }
1721 } 1725 }
1722 1726
@@ -1757,6 +1761,7 @@ namespace OpenSim.Region.Framework.Scenes
1757 /// <summary> 1761 /// <summary>
1758 /// Loads the World's objects 1762 /// Loads the World's objects
1759 /// </summary> 1763 /// </summary>
1764 /// <param name="regionID"></param>
1760 public virtual void LoadPrimsFromStorage(UUID regionID) 1765 public virtual void LoadPrimsFromStorage(UUID regionID)
1761 { 1766 {
1762 LoadingPrims = true; 1767 LoadingPrims = true;
@@ -1769,20 +1774,13 @@ namespace OpenSim.Region.Framework.Scenes
1769 foreach (SceneObjectGroup group in PrimsFromDB) 1774 foreach (SceneObjectGroup group in PrimsFromDB)
1770 { 1775 {
1771 EventManager.TriggerOnSceneObjectLoaded(group); 1776 EventManager.TriggerOnSceneObjectLoaded(group);
1772
1773 if (group.RootPart == null)
1774 {
1775 m_log.ErrorFormat(
1776 "[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children",
1777 group.Parts == null ? 0 : group.PrimCount);
1778 }
1779
1780 AddRestoredSceneObject(group, true, true); 1777 AddRestoredSceneObject(group, true, true);
1781 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1778 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1782 rootPart.Flags &= ~PrimFlags.Scripted; 1779 rootPart.Flags &= ~PrimFlags.Scripted;
1783 rootPart.TrimPermissions(); 1780 rootPart.TrimPermissions();
1784 group.CheckSculptAndLoad(); 1781
1785 //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); 1782 // Don't do this here - it will get done later on when sculpt data is loaded.
1783// group.CheckSculptAndLoad();
1786 } 1784 }
1787 1785
1788 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 1786 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
@@ -2643,10 +2641,11 @@ namespace OpenSim.Region.Framework.Scenes
2643 #region Add/Remove Avatar Methods 2641 #region Add/Remove Avatar Methods
2644 2642
2645 /// <summary> 2643 /// <summary>
2646 /// Adding a New Client and Create a Presence for it. 2644 /// Add a new client and create a child agent for it.
2647 /// </summary> 2645 /// </summary>
2648 /// <param name="client"></param> 2646 /// <param name="client"></param>
2649 public override void AddNewClient(IClientAPI client) 2647 /// <param name="type">The type of agent to add.</param>
2648 public override void AddNewClient(IClientAPI client, PresenceType type)
2650 { 2649 {
2651 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode); 2650 AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
2652 bool vialogin = false; 2651 bool vialogin = false;
@@ -2667,7 +2666,7 @@ namespace OpenSim.Region.Framework.Scenes
2667 m_clientManager.Add(client); 2666 m_clientManager.Add(client);
2668 SubscribeToClientEvents(client); 2667 SubscribeToClientEvents(client);
2669 2668
2670 ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance); 2669 ScenePresence sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
2671 m_eventManager.TriggerOnNewPresence(sp); 2670 m_eventManager.TriggerOnNewPresence(sp);
2672 2671
2673 sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags; 2672 sp.TeleportFlags = (TeleportFlags)aCircuit.teleportFlags;
@@ -2678,16 +2677,17 @@ namespace OpenSim.Region.Framework.Scenes
2678 if (aCircuit.child == false) 2677 if (aCircuit.child == false)
2679 { 2678 {
2680 sp.IsChildAgent = false; 2679 sp.IsChildAgent = false;
2681 Util.FireAndForget(delegate(object o) { sp.RezAttachments(); }); 2680 Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); });
2682 } 2681 }
2683 } 2682 }
2684 2683
2685 if (TryGetScenePresence(client.AgentId, out presence)) 2684 ScenePresence createdSp = GetScenePresence(client.AgentId);
2685 if (createdSp != null)
2686 { 2686 {
2687 m_LastLogin = Util.EnvironmentTickCount(); 2687 m_LastLogin = Util.EnvironmentTickCount();
2688 2688
2689 // Cache the user's name 2689 // Cache the user's name
2690 CacheUserName(aCircuit); 2690 CacheUserName(createdSp, aCircuit);
2691 2691
2692 EventManager.TriggerOnNewClient(client); 2692 EventManager.TriggerOnNewClient(client);
2693 if (vialogin) 2693 if (vialogin)
@@ -2702,28 +2702,41 @@ namespace OpenSim.Region.Framework.Scenes
2702 } 2702 }
2703 } 2703 }
2704 2704
2705 private void CacheUserName(AgentCircuitData aCircuit) 2705 /// <summary>
2706 /// Cache the user name for later use.
2707 /// </summary>
2708 /// <param name="sp"></param>
2709 /// <param name="aCircuit"></param>
2710 private void CacheUserName(ScenePresence sp, AgentCircuitData aCircuit)
2706 { 2711 {
2707 IUserManagement uMan = RequestModuleInterface<IUserManagement>(); 2712 IUserManagement uMan = RequestModuleInterface<IUserManagement>();
2708 if (uMan != null) 2713 if (uMan != null)
2709 { 2714 {
2710 string homeURL = string.Empty;
2711 string first = aCircuit.firstname, last = aCircuit.lastname; 2715 string first = aCircuit.firstname, last = aCircuit.lastname;
2712 2716
2713 if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) 2717 if (sp.PresenceType == PresenceType.Npc)
2714 homeURL = aCircuit.ServiceURLs["HomeURI"].ToString(); 2718 {
2715 2719 uMan.AddUser(aCircuit.AgentID, first, last);
2716 if (aCircuit.lastname.StartsWith("@")) 2720 }
2721 else
2717 { 2722 {
2718 string[] parts = aCircuit.firstname.Split('.'); 2723 string homeURL = string.Empty;
2719 if (parts.Length >= 2) 2724
2725 if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
2726 homeURL = aCircuit.ServiceURLs["HomeURI"].ToString();
2727
2728 if (aCircuit.lastname.StartsWith("@"))
2720 { 2729 {
2721 first = parts[0]; 2730 string[] parts = aCircuit.firstname.Split('.');
2722 last = parts[1]; 2731 if (parts.Length >= 2)
2732 {
2733 first = parts[0];
2734 last = parts[1];
2735 }
2723 } 2736 }
2724 }
2725 2737
2726 uMan.AddUser(aCircuit.AgentID, first, last, homeURL); 2738 uMan.AddUser(aCircuit.AgentID, first, last, homeURL);
2739 }
2727 } 2740 }
2728 } 2741 }
2729 2742
@@ -2821,12 +2834,14 @@ namespace OpenSim.Region.Framework.Scenes
2821 2834
2822 public virtual void SubscribeToClientPrimEvents(IClientAPI client) 2835 public virtual void SubscribeToClientPrimEvents(IClientAPI client)
2823 { 2836 {
2824 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; 2837 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2825 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 2838 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2826 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; 2839
2827 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimRotation; 2840 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2841 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2828 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 2842 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
2829 client.OnUpdatePrimSingleRotationPosition += m_sceneGraph.UpdatePrimSingleRotationPosition; 2843 client.OnUpdatePrimSingleRotationPosition += m_sceneGraph.UpdatePrimSingleRotationPosition;
2844
2830 client.OnUpdatePrimScale += m_sceneGraph.UpdatePrimScale; 2845 client.OnUpdatePrimScale += m_sceneGraph.UpdatePrimScale;
2831 client.OnUpdatePrimGroupScale += m_sceneGraph.UpdatePrimGroupScale; 2846 client.OnUpdatePrimGroupScale += m_sceneGraph.UpdatePrimGroupScale;
2832 client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam; 2847 client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam;
@@ -2856,7 +2871,6 @@ namespace OpenSim.Region.Framework.Scenes
2856 client.OnUndo += m_sceneGraph.HandleUndo; 2871 client.OnUndo += m_sceneGraph.HandleUndo;
2857 client.OnRedo += m_sceneGraph.HandleRedo; 2872 client.OnRedo += m_sceneGraph.HandleRedo;
2858 client.OnObjectDescription += m_sceneGraph.PrimDescription; 2873 client.OnObjectDescription += m_sceneGraph.PrimDescription;
2859 client.OnObjectDrop += m_sceneGraph.DropObject;
2860 client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; 2874 client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
2861 client.OnObjectOwner += ObjectOwner; 2875 client.OnObjectOwner += ObjectOwner;
2862 } 2876 }
@@ -2949,12 +2963,14 @@ namespace OpenSim.Region.Framework.Scenes
2949 2963
2950 public virtual void UnSubscribeToClientPrimEvents(IClientAPI client) 2964 public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
2951 { 2965 {
2952 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition; 2966 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
2953 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 2967 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
2954 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimRotation; 2968
2955 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimRotation; 2969 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2970 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2956 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 2971 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
2957 client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition; 2972 client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition;
2973
2958 client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale; 2974 client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale;
2959 client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale; 2975 client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale;
2960 client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam; 2976 client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam;
@@ -2982,7 +2998,6 @@ namespace OpenSim.Region.Framework.Scenes
2982 client.OnUndo -= m_sceneGraph.HandleUndo; 2998 client.OnUndo -= m_sceneGraph.HandleUndo;
2983 client.OnRedo -= m_sceneGraph.HandleRedo; 2999 client.OnRedo -= m_sceneGraph.HandleRedo;
2984 client.OnObjectDescription -= m_sceneGraph.PrimDescription; 3000 client.OnObjectDescription -= m_sceneGraph.PrimDescription;
2985 client.OnObjectDrop -= m_sceneGraph.DropObject;
2986 client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable; 3001 client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
2987 client.OnObjectOwner -= ObjectOwner; 3002 client.OnObjectOwner -= ObjectOwner;
2988 } 3003 }
@@ -3098,58 +3113,51 @@ namespace OpenSim.Region.Framework.Scenes
3098 Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); 3113 Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
3099 Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); 3114 Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
3100 3115
3101 if (target2.ParentGroup != null) 3116 pos = target2.AbsolutePosition;
3102 { 3117 //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
3103 pos = target2.AbsolutePosition;
3104 //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
3105 3118
3106 // TODO: Raytrace better here 3119 // TODO: Raytrace better here
3107 3120
3108 //EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); 3121 //EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection));
3109 Ray NewRay = new Ray(AXOrigin, AXdirection); 3122 Ray NewRay = new Ray(AXOrigin, AXdirection);
3110 3123
3111 // Ray Trace against target here 3124 // Ray Trace against target here
3112 EntityIntersection ei = target2.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, CopyCenters); 3125 EntityIntersection ei = target2.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, CopyCenters);
3113 3126
3114 // Un-comment out the following line to Get Raytrace results printed to the console. 3127 // Un-comment out the following line to Get Raytrace results printed to the console.
3115 //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 3128 //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
3116 float ScaleOffset = 0.5f; 3129 float ScaleOffset = 0.5f;
3117 3130
3118 // If we hit something 3131 // If we hit something
3119 if (ei.HitTF) 3132 if (ei.HitTF)
3120 { 3133 {
3121 Vector3 scale = target.Scale; 3134 Vector3 scale = target.Scale;
3122 Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); 3135 Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z);
3123 if (scaleComponent.X != 0) ScaleOffset = scale.X; 3136 if (scaleComponent.X != 0) ScaleOffset = scale.X;
3124 if (scaleComponent.Y != 0) ScaleOffset = scale.Y; 3137 if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
3125 if (scaleComponent.Z != 0) ScaleOffset = scale.Z; 3138 if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
3126 ScaleOffset = Math.Abs(ScaleOffset); 3139 ScaleOffset = Math.Abs(ScaleOffset);
3127 Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 3140 Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
3128 Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); 3141 Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z);
3129 Vector3 offset = normal * (ScaleOffset / 2f); 3142 Vector3 offset = normal * (ScaleOffset / 2f);
3130 pos = intersectionpoint + offset; 3143 pos = intersectionpoint + offset;
3131 3144
3132 // stick in offset format from the original prim 3145 // stick in offset format from the original prim
3133 pos = pos - target.ParentGroup.AbsolutePosition; 3146 pos = pos - target.ParentGroup.AbsolutePosition;
3134 if (CopyRotates) 3147 if (CopyRotates)
3135 { 3148 {
3136 Quaternion worldRot = target2.GetWorldRotation(); 3149 Quaternion worldRot = target2.GetWorldRotation();
3137 3150
3138 // SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); 3151 // SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
3139 m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); 3152 m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
3140 //obj.Rotation = worldRot; 3153 //obj.Rotation = worldRot;
3141 //obj.UpdateGroupRotationR(worldRot); 3154 //obj.UpdateGroupRotationR(worldRot);
3142 } 3155 }
3143 else 3156 else
3144 { 3157 {
3145 m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID); 3158 m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
3146 }
3147 } 3159 }
3148
3149 return;
3150 } 3160 }
3151
3152 return;
3153 } 3161 }
3154 } 3162 }
3155 3163
@@ -3192,7 +3200,7 @@ namespace OpenSim.Region.Framework.Scenes
3192 if (aCircuit == null) 3200 if (aCircuit == null)
3193 { 3201 {
3194 m_log.DebugFormat("[APPEARANCE] Client did not supply a circuit. Non-Linden? Creating default appearance."); 3202 m_log.DebugFormat("[APPEARANCE] Client did not supply a circuit. Non-Linden? Creating default appearance.");
3195 appearance = new AvatarAppearance(client.AgentId); 3203 appearance = new AvatarAppearance();
3196 return; 3204 return;
3197 } 3205 }
3198 3206
@@ -3200,15 +3208,11 @@ namespace OpenSim.Region.Framework.Scenes
3200 if (appearance == null) 3208 if (appearance == null)
3201 { 3209 {
3202 m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName); 3210 m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName);
3203 appearance = new AvatarAppearance(client.AgentId); 3211 appearance = new AvatarAppearance();
3204 } 3212 }
3205 } 3213 }
3206 3214
3207 /// <summary> 3215 public override void RemoveClient(UUID agentID, bool closeChildAgents)
3208 /// Remove the given client from the scene.
3209 /// </summary>
3210 /// <param name="agentID"></param>
3211 public override void RemoveClient(UUID agentID)
3212 { 3216 {
3213 CheckHeartbeat(); 3217 CheckHeartbeat();
3214 bool childagentYN = false; 3218 bool childagentYN = false;
@@ -3229,15 +3233,17 @@ namespace OpenSim.Region.Framework.Scenes
3229 (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); 3233 (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
3230 3234
3231 m_sceneGraph.removeUserCount(!childagentYN); 3235 m_sceneGraph.removeUserCount(!childagentYN);
3232 3236
3233 if (CapsModule != null) 3237 // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
3238 // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
3239 if (closeChildAgents && CapsModule != null)
3234 CapsModule.RemoveCaps(agentID); 3240 CapsModule.RemoveCaps(agentID);
3235 3241
3236 // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever 3242 // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
3237 // this method is doing is HORRIBLE!!! 3243 // this method is doing is HORRIBLE!!!
3238 avatar.Scene.NeedSceneCacheClear(avatar.UUID); 3244 avatar.Scene.NeedSceneCacheClear(avatar.UUID);
3239 3245
3240 if (!avatar.IsChildAgent) 3246 if (closeChildAgents && !avatar.IsChildAgent)
3241 { 3247 {
3242 //List<ulong> childknownRegions = new List<ulong>(); 3248 //List<ulong> childknownRegions = new List<ulong>();
3243 //List<ulong> ckn = avatar.KnownChildRegionHandles; 3249 //List<ulong> ckn = avatar.KnownChildRegionHandles;
@@ -3263,8 +3269,8 @@ namespace OpenSim.Region.Framework.Scenes
3263 m_eventManager.TriggerOnRemovePresence(agentID); 3269 m_eventManager.TriggerOnRemovePresence(agentID);
3264 m_log.Debug("[Scene] Finished OnRemovePresence"); 3270 m_log.Debug("[Scene] Finished OnRemovePresence");
3265 3271
3266 if (avatar != null && (!avatar.IsChildAgent)) 3272 if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc)
3267 avatar.SaveChangedAttachments(); 3273 AttachmentsModule.SaveChangedAttachments(avatar);
3268 3274
3269 if (avatar != null && (!avatar.IsChildAgent)) 3275 if (avatar != null && (!avatar.IsChildAgent))
3270 avatar.SaveChangedAttachments(); 3276 avatar.SaveChangedAttachments();
@@ -3304,7 +3310,7 @@ namespace OpenSim.Region.Framework.Scenes
3304 } 3310 }
3305 m_log.Debug("[Scene] Done. Firing RemoveCircuit"); 3311 m_log.Debug("[Scene] Done. Firing RemoveCircuit");
3306 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3312 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3307 CleanDroppedAttachments(); 3313// CleanDroppedAttachments();
3308 m_log.Debug("[Scene] The avatar has left the building"); 3314 m_log.Debug("[Scene] The avatar has left the building");
3309 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 3315 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
3310 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); 3316 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -3540,7 +3546,7 @@ namespace OpenSim.Region.Framework.Scenes
3540 3546
3541 if (vialogin) 3547 if (vialogin)
3542 { 3548 {
3543 CleanDroppedAttachments(); 3549// CleanDroppedAttachments();
3544 3550
3545 if (TestBorderCross(agent.startpos, Cardinals.E)) 3551 if (TestBorderCross(agent.startpos, Cardinals.E))
3546 { 3552 {
@@ -3699,11 +3705,12 @@ namespace OpenSim.Region.Framework.Scenes
3699 3705
3700 if (AuthorizationService != null) 3706 if (AuthorizationService != null)
3701 { 3707 {
3702 if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) 3708 if (!AuthorizationService.IsAuthorizedForRegion(
3709 agent.AgentID.ToString(), agent.firstname, agent.lastname, RegionInfo.RegionID.ToString(), out reason))
3703 { 3710 {
3704 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", 3711 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region",
3705 agentID, RegionInfo.RegionName); 3712 agentID, RegionInfo.RegionName);
3706 //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); 3713
3707 return false; 3714 return false;
3708 } 3715 }
3709 } 3716 }
@@ -4033,8 +4040,11 @@ namespace OpenSim.Region.Framework.Scenes
4033 } 4040 }
4034 4041
4035 /// <summary> 4042 /// <summary>
4036 /// Tries to teleport agent to other region. 4043 /// Tries to teleport agent to another region.
4037 /// </summary> 4044 /// </summary>
4045 /// <remarks>
4046 /// The region name must exactly match that given.
4047 /// </remarks>
4038 /// <param name="remoteClient"></param> 4048 /// <param name="remoteClient"></param>
4039 /// <param name="regionName"></param> 4049 /// <param name="regionName"></param>
4040 /// <param name="position"></param> 4050 /// <param name="position"></param>
@@ -4043,15 +4053,16 @@ namespace OpenSim.Region.Framework.Scenes
4043 public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, 4053 public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position,
4044 Vector3 lookat, uint teleportFlags) 4054 Vector3 lookat, uint teleportFlags)
4045 { 4055 {
4046 List<GridRegion> regions = GridService.GetRegionsByName(RegionInfo.ScopeID, regionName, 1); 4056 GridRegion region = GridService.GetRegionByName(RegionInfo.ScopeID, regionName);
4047 if (regions == null || regions.Count == 0) 4057
4058 if (region == null)
4048 { 4059 {
4049 // can't find the region: Tell viewer and abort 4060 // can't find the region: Tell viewer and abort
4050 remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found."); 4061 remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found.");
4051 return; 4062 return;
4052 } 4063 }
4053 4064
4054 RequestTeleportLocation(remoteClient, regions[0].RegionHandle, position, lookat, teleportFlags); 4065 RequestTeleportLocation(remoteClient, region.RegionHandle, position, lookat, teleportFlags);
4055 } 4066 }
4056 4067
4057 /// <summary> 4068 /// <summary>
@@ -4353,7 +4364,7 @@ namespace OpenSim.Region.Framework.Scenes
4353 // their scripts will actually run. 4364 // their scripts will actually run.
4354 // -- Leaf, Tue Aug 12 14:17:05 EDT 2008 4365 // -- Leaf, Tue Aug 12 14:17:05 EDT 2008
4355 SceneObjectPart parent = part.ParentGroup.RootPart; 4366 SceneObjectPart parent = part.ParentGroup.RootPart;
4356 if (parent != null && parent.IsAttachment) 4367 if (part.ParentGroup.IsAttachment)
4357 return ScriptDanger(parent, parent.GetWorldPosition()); 4368 return ScriptDanger(parent, parent.GetWorldPosition());
4358 else 4369 else
4359 return ScriptDanger(part, part.GetWorldPosition()); 4370 return ScriptDanger(part, part.GetWorldPosition());
@@ -5122,11 +5133,19 @@ namespace OpenSim.Region.Framework.Scenes
5122 5133
5123 private void HandleDeleteObject(string module, string[] cmd) 5134 private void HandleDeleteObject(string module, string[] cmd)
5124 { 5135 {
5125 if (cmd.Length < 4) 5136 if (cmd.Length < 3)
5126 return; 5137 return;
5127 5138
5128 string mode = cmd[2]; 5139 string mode = cmd[2];
5129 string o = cmd[3]; 5140 string o = "";
5141
5142 if (mode != "outside")
5143 {
5144 if (cmd.Length < 4)
5145 return;
5146
5147 o = cmd[3];
5148 }
5130 5149
5131 List<SceneObjectGroup> deletes = new List<SceneObjectGroup>(); 5150 List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
5132 5151
@@ -5168,10 +5187,35 @@ namespace OpenSim.Region.Framework.Scenes
5168 deletes.Add(g); 5187 deletes.Add(g);
5169 }); 5188 });
5170 break; 5189 break;
5190 case "outside":
5191 ForEachSOG(delegate (SceneObjectGroup g)
5192 {
5193 SceneObjectPart rootPart = g.RootPart;
5194 bool delete = false;
5195
5196 if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
5197 {
5198 delete = true;
5199 }
5200 else
5201 {
5202 ILandObject parcel = LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
5203
5204 if (parcel == null || parcel.LandData.Name == "NO LAND")
5205 delete = true;
5206 }
5207
5208 if (delete && !g.IsAttachment && !deletes.Contains(g))
5209 deletes.Add(g);
5210 });
5211 break;
5171 } 5212 }
5172 5213
5173 foreach (SceneObjectGroup g in deletes) 5214 foreach (SceneObjectGroup g in deletes)
5215 {
5216 m_log.InfoFormat("[SCENE]: Deleting object {0}", g.UUID);
5174 DeleteSceneObject(g, false); 5217 DeleteSceneObject(g, false);
5218 }
5175 } 5219 }
5176 5220
5177 private void HandleReloadEstate(string module, string[] cmd) 5221 private void HandleReloadEstate(string module, string[] cmd)
@@ -5268,10 +5312,40 @@ namespace OpenSim.Region.Framework.Scenes
5268 } 5312 }
5269 } 5313 }
5270 5314
5271 public void CleanDroppedAttachments() 5315// public void CleanDroppedAttachments()
5272 { 5316// {
5273 List<SceneObjectGroup> objectsToDelete = 5317// List<SceneObjectGroup> objectsToDelete =
5274 new List<SceneObjectGroup>(); 5318// new List<SceneObjectGroup>();
5319//
5320// lock (m_cleaningAttachments)
5321// {
5322// ForEachSOG(delegate (SceneObjectGroup grp)
5323// {
5324// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5325// {
5326// UUID agentID = grp.OwnerID;
5327// if (agentID == UUID.Zero)
5328// {
5329// objectsToDelete.Add(grp);
5330// return;
5331// }
5332//
5333// ScenePresence sp = GetScenePresence(agentID);
5334// if (sp == null)
5335// {
5336// objectsToDelete.Add(grp);
5337// return;
5338// }
5339// }
5340// });
5341// }
5342//
5343// foreach (SceneObjectGroup grp in objectsToDelete)
5344// {
5345// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5346// DeleteSceneObject(grp, true);
5347// }
5348// }
5275 5349
5276 lock (m_cleaningAttachments) 5350 lock (m_cleaningAttachments)
5277 { 5351 {