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author | Justin Clark-Casey (justincc) | 2011-09-13 20:25:32 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-13 20:25:32 +0100 |
commit | 618277e797c7d501f98e884e50abd313498cf00b (patch) | |
tree | 7854d60ddb9d0ac5957194f274a41b44cfd636d7 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | stop the duplicate remove of the root part ids from the full part and local p... (diff) | |
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Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway.
Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene.
Being commented to simplify analysis of attachments issues. Can be uncommented when in use.
Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a0a2624..c5c9260 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2461,14 +2461,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2461 | /// <returns>False</returns> | 2461 | /// <returns>False</returns> |
2462 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) | 2462 | public virtual bool IncomingCreateObject(UUID userID, UUID itemID) |
2463 | { | 2463 | { |
2464 | //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID); | 2464 | m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID); |
2465 | 2465 | ||
2466 | ScenePresence sp = GetScenePresence(userID); | 2466 | // Commented out since this is as yet unused and is arguably not the appropriate place to do this, as |
2467 | if (sp != null && AttachmentsModule != null) | 2467 | // attachments are being rezzed elsewhere in AddNewClient() |
2468 | { | 2468 | // ScenePresence sp = GetScenePresence(userID); |
2469 | uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); | 2469 | // if (sp != null && AttachmentsModule != null) |
2470 | AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt); | 2470 | // { |
2471 | } | 2471 | // uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID); |
2472 | // AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt); | ||
2473 | // } | ||
2472 | 2474 | ||
2473 | return false; | 2475 | return false; |
2474 | } | 2476 | } |