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authorJustin Clark-Casey (justincc)2010-07-26 20:13:26 +0100
committerJustin Clark-Casey (justincc)2010-07-26 20:13:26 +0100
commit491b8181ad4fcb0a8002ee2406703b89c4928219 (patch)
tree13f60a62904e1993c36baf6a3f88af95a68bc5cc /OpenSim/Region/Framework/Scenes/Scene.cs
parentPut a wrapper around the media texture region serialization (diff)
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Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e2ab643..5542a0c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1887,9 +1887,11 @@ namespace OpenSim.Region.Framework.Scenes
1887 1887
1888 foreach (SceneObjectGroup group in PrimsFromDB) 1888 foreach (SceneObjectGroup group in PrimsFromDB)
1889 { 1889 {
1890 EventManager.TriggerOnSceneObjectLoaded(group);
1891
1890 if (group.RootPart == null) 1892 if (group.RootPart == null)
1891 { 1893 {
1892 m_log.ErrorFormat("[SCENE] Found a SceneObjectGroup with m_rootPart == null and {0} children", 1894 m_log.ErrorFormat("[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children",
1893 group.Children == null ? 0 : group.Children.Count); 1895 group.Children == null ? 0 : group.Children.Count);
1894 } 1896 }
1895 1897