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authorJustin Clarke Casey2009-03-05 21:10:39 +0000
committerJustin Clarke Casey2009-03-05 21:10:39 +0000
commit11e1948b57f96e7d22c56e82bfb15b93f62a5cef (patch)
tree854a974e8a9870b7070c28b070f62557d98e13a5 /OpenSim/Region/Framework/Scenes/Scene.cs
parent* refactor: move media and music url setting from scene into LandObject (diff)
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* Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7776215..aa0218b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3019,11 +3019,6 @@ namespace OpenSim.Region.Framework.Scenes
3019 m_eventManager.TriggerOnPluginConsole(args); 3019 m_eventManager.TriggerOnPluginConsole(args);
3020 } 3020 }
3021 3021
3022 public double GetLandHeight(int x, int y)
3023 {
3024 return Heightmap[x, y];
3025 }
3026
3027 public UUID GetLandOwner(float x, float y) 3022 public UUID GetLandOwner(float x, float y)
3028 { 3023 {
3029 ILandObject land = LandChannel.GetLandObject(x, y); 3024 ILandObject land = LandChannel.GetLandObject(x, y);