aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.cs
diff options
context:
space:
mode:
authorDan Lake2011-07-11 12:23:20 -0700
committerDan Lake2011-07-11 12:23:20 -0700
commitb9cbe92f30c97d6b402be73c8c6fd8e6894ef05a (patch)
tree8fd2fa4567e2882e7f5dafdb8cf1de571917f23a /OpenSim/Region/Framework/Scenes/Scene.cs
parentCheckin 32 bit bulletsim shared library for Linux. (diff)
parentminor Tack the prim name on the end of the "experimental mesh proxy generatio... (diff)
downloadopensim-SC-b9cbe92f30c97d6b402be73c8c6fd8e6894ef05a.zip
opensim-SC-b9cbe92f30c97d6b402be73c8c6fd8e6894ef05a.tar.gz
opensim-SC-b9cbe92f30c97d6b402be73c8c6fd8e6894ef05a.tar.bz2
opensim-SC-b9cbe92f30c97d6b402be73c8c6fd8e6894ef05a.tar.xz
Merge branch 'master' into bulletsim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index bdf3d1d..8195a0d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -583,6 +583,8 @@ namespace OpenSim.Region.Framework.Scenes
583 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 583 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
584 m_asyncSceneObjectDeleter.Enabled = true; 584 m_asyncSceneObjectDeleter.Enabled = true;
585 585
586 m_asyncInventorySender = new AsyncInventorySender(this);
587
586 #region Region Settings 588 #region Region Settings
587 589
588 // Load region settings 590 // Load region settings
@@ -1724,6 +1726,7 @@ namespace OpenSim.Region.Framework.Scenes
1724 /// <summary> 1726 /// <summary>
1725 /// Loads the World's objects 1727 /// Loads the World's objects
1726 /// </summary> 1728 /// </summary>
1729 /// <param name="regionID"></param>
1727 public virtual void LoadPrimsFromStorage(UUID regionID) 1730 public virtual void LoadPrimsFromStorage(UUID regionID)
1728 { 1731 {
1729 LoadingPrims = true; 1732 LoadingPrims = true;
@@ -2593,8 +2596,10 @@ namespace OpenSim.Region.Framework.Scenes
2593 { 2596 {
2594 string homeURL = string.Empty; 2597 string homeURL = string.Empty;
2595 string first = aCircuit.firstname, last = aCircuit.lastname; 2598 string first = aCircuit.firstname, last = aCircuit.lastname;
2599
2596 if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) 2600 if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
2597 homeURL = aCircuit.ServiceURLs["HomeURI"].ToString(); 2601 homeURL = aCircuit.ServiceURLs["HomeURI"].ToString();
2602
2598 if (aCircuit.lastname.StartsWith("@")) 2603 if (aCircuit.lastname.StartsWith("@"))
2599 { 2604 {
2600 string[] parts = aCircuit.firstname.Split('.'); 2605 string[] parts = aCircuit.firstname.Split('.');
@@ -2604,6 +2609,7 @@ namespace OpenSim.Region.Framework.Scenes
2604 last = parts[1]; 2609 last = parts[1];
2605 } 2610 }
2606 } 2611 }
2612
2607 uMan.AddUser(aCircuit.AgentID, first, last, homeURL); 2613 uMan.AddUser(aCircuit.AgentID, first, last, homeURL);
2608 } 2614 }
2609 } 2615 }
@@ -2757,14 +2763,13 @@ namespace OpenSim.Region.Framework.Scenes
2757 2763
2758 public virtual void SubscribeToClientInventoryEvents(IClientAPI client) 2764 public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
2759 { 2765 {
2760
2761 client.OnLinkInventoryItem += HandleLinkInventoryItem; 2766 client.OnLinkInventoryItem += HandleLinkInventoryItem;
2762 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; 2767 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
2763 client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; 2768 client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
2764 client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!! 2769 client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!!
2765 client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents; 2770 client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents;
2766 client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; // 2; //!! 2771 client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; // 2; //!!
2767 client.OnFetchInventory += HandleFetchInventory; 2772 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
2768 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 2773 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
2769 client.OnCopyInventoryItem += CopyInventoryItem; 2774 client.OnCopyInventoryItem += CopyInventoryItem;
2770 client.OnMoveInventoryItem += MoveInventoryItem; 2775 client.OnMoveInventoryItem += MoveInventoryItem;
@@ -2883,13 +2888,12 @@ namespace OpenSim.Region.Framework.Scenes
2883 2888
2884 public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client) 2889 public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
2885 { 2890 {
2886
2887 client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder; 2891 client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder;
2888 client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder; 2892 client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder;
2889 client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!! 2893 client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!!
2890 client.OnFetchInventoryDescendents -= HandleFetchInventoryDescendents; 2894 client.OnFetchInventoryDescendents -= HandleFetchInventoryDescendents;
2891 client.OnPurgeInventoryDescendents -= HandlePurgeInventoryDescendents; // 2; //!! 2895 client.OnPurgeInventoryDescendents -= HandlePurgeInventoryDescendents; // 2; //!!
2892 client.OnFetchInventory -= HandleFetchInventory; 2896 client.OnFetchInventory -= m_asyncInventorySender.HandleFetchInventory;
2893 client.OnUpdateInventoryItem -= UpdateInventoryItemAsset; 2897 client.OnUpdateInventoryItem -= UpdateInventoryItemAsset;
2894 client.OnCopyInventoryItem -= CopyInventoryItem; 2898 client.OnCopyInventoryItem -= CopyInventoryItem;
2895 client.OnMoveInventoryItem -= MoveInventoryItem; 2899 client.OnMoveInventoryItem -= MoveInventoryItem;
@@ -3389,7 +3393,6 @@ namespace OpenSim.Region.Framework.Scenes
3389 } 3393 }
3390 } 3394 }
3391 3395
3392
3393 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags 3396 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags
3394 agent.teleportFlags = teleportFlags; 3397 agent.teleportFlags = teleportFlags;
3395 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3398 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);