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author | Justin Clark-Casey (justincc) | 2011-10-29 02:42:53 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-29 02:42:53 +0100 |
commit | 6d97545b6bdf1b9a468f9116fe3070c5d9f9f3c6 (patch) | |
tree | 2c54698c55cad641c39b22ba7d90991ffc013ea5 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Add taint target velocity for ODECharacters as is already done for ODECharact... (diff) | |
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Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 302103a..ff05e95 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -509,12 +509,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
509 | } | 509 | } |
510 | } | 510 | } |
511 | 511 | ||
512 | // This gets locked so things stay thread safe. | ||
513 | public object SyncRoot | ||
514 | { | ||
515 | get { return m_sceneGraph.m_syncRoot; } | ||
516 | } | ||
517 | |||
518 | public string DefaultScriptEngine | 512 | public string DefaultScriptEngine |
519 | { | 513 | { |
520 | get { return m_defaultScriptEngine; } | 514 | get { return m_defaultScriptEngine; } |