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authorMelanie2012-02-23 01:40:30 +0000
committerMelanie2012-02-23 01:40:30 +0000
commit1dfc9902649bfb4f02340644a0589fe139a3322a (patch)
tree631a932e9317c50d96c7dbaa91ffc675421a9b48 /OpenSim/Region/Framework/Scenes/Scene.cs
parentRestore the taskItem null check that I accidentally blatted in 5397a6d (diff)
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Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e7f835c..7b79732 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2317,7 +2317,7 @@ namespace OpenSim.Region.Framework.Scenes
2317 /// </summary> 2317 /// </summary>
2318 /// <param name="sog"></param> 2318 /// <param name="sog"></param>
2319 /// <returns></returns> 2319 /// <returns></returns>
2320 public bool IncomingCreateObject(ISceneObject sog) 2320 public bool IncomingCreateObject(Vector3 newPosition, ISceneObject sog)
2321 { 2321 {
2322 //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition, 2322 //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition,
2323 // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment); 2323 // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment);
@@ -2333,6 +2333,9 @@ namespace OpenSim.Region.Framework.Scenes
2333 return false; 2333 return false;
2334 } 2334 }
2335 2335
2336 if (newPosition != Vector3.Zero)
2337 newObject.RootPart.GroupPosition = newPosition;
2338
2336 if (!AddSceneObject(newObject)) 2339 if (!AddSceneObject(newObject))
2337 { 2340 {
2338 m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); 2341 m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName);