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authorJustin Clark-Casey (justincc)2011-07-19 05:20:04 +0100
committerJustin Clark-Casey (justincc)2011-07-19 05:20:04 +0100
commit0ef29da9b2844e567928fe6fe5e13da3ee1a37ad (patch)
tree0ee9fccad22fe08d0fec627fa05db63b28d74266 /OpenSim/Region/Framework/Scenes/Scene.cs
parentcomment out all kinds of debugging guff (diff)
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refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2c71c70..6e66632 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2716,7 +2716,7 @@ namespace OpenSim.Region.Framework.Scenes
2716 2716
2717 public virtual void SubscribeToClientPrimEvents(IClientAPI client) 2717 public virtual void SubscribeToClientPrimEvents(IClientAPI client)
2718 { 2718 {
2719 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; 2719 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2720 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 2720 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2721 2721
2722 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 2722 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
@@ -2845,7 +2845,7 @@ namespace OpenSim.Region.Framework.Scenes
2845 2845
2846 public virtual void UnSubscribeToClientPrimEvents(IClientAPI client) 2846 public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
2847 { 2847 {
2848 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition; 2848 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
2849 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 2849 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
2850 2850
2851 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 2851 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;