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author | Melanie | 2009-10-06 17:44:59 +0100 |
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committer | Melanie | 2009-10-06 17:44:59 +0100 |
commit | 0374f1b144f3faf35da39e3925e8abd4b2a8bd04 (patch) | |
tree | 456d3d532c70d32564d35fc3cb9bbc81bdf08b2e /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Make sure that keys exist in arrays before trying to access them. (diff) | |
parent | Corrected words in error message. (diff) | |
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c06a58f..9418e3d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -137,6 +137,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | protected IAssetService m_AssetService = null; | 137 | protected IAssetService m_AssetService = null; |
138 | protected IAuthorizationService m_AuthorizationService = null; | 138 | protected IAuthorizationService m_AuthorizationService = null; |
139 | 139 | ||
140 | private Object m_heartbeatLock = new Object(); | ||
141 | |||
140 | public IAssetService AssetService | 142 | public IAssetService AssetService |
141 | { | 143 | { |
142 | get | 144 | get |
@@ -942,6 +944,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
942 | /// <param name="e"></param> | 944 | /// <param name="e"></param> |
943 | private void Heartbeat(object sender) | 945 | private void Heartbeat(object sender) |
944 | { | 946 | { |
947 | if (!Monitor.TryEnter(m_heartbeatLock)) | ||
948 | return; | ||
949 | |||
945 | try | 950 | try |
946 | { | 951 | { |
947 | Update(); | 952 | Update(); |
@@ -952,6 +957,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
952 | catch (ThreadAbortException) | 957 | catch (ThreadAbortException) |
953 | { | 958 | { |
954 | } | 959 | } |
960 | finally | ||
961 | { | ||
962 | Monitor.Pulse(m_heartbeatLock); | ||
963 | Monitor.Exit(m_heartbeatLock); | ||
964 | } | ||
955 | } | 965 | } |
956 | 966 | ||
957 | /// <summary> | 967 | /// <summary> |
@@ -962,6 +972,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
962 | int maintc = 0; | 972 | int maintc = 0; |
963 | while (!shuttingdown) | 973 | while (!shuttingdown) |
964 | { | 974 | { |
975 | //#if DEBUG | ||
976 | // int w = 0, io = 0; | ||
977 | // ThreadPool.GetAvailableThreads(out w, out io); | ||
978 | // if ((w < 10) || (io < 10)) | ||
979 | // m_log.DebugFormat("[WARNING]: ThreadPool reaching exhaustion. workers = {0}; io = {1}", w, io); | ||
980 | //#endif | ||
965 | maintc = Environment.TickCount; | 981 | maintc = Environment.TickCount; |
966 | 982 | ||
967 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; | 983 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; |