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authorDiva Canto2009-09-29 07:54:56 -0700
committerDiva Canto2009-09-29 07:54:56 -0700
commitbc892c1d4c1f1e818f1dd1d3cf6d03186b19dd0b (patch)
tree5121122359f534bb2738c8fe7664c5451a0b166d /OpenSim/Region/Framework/Scenes/Scene.cs
parentRemove empty CheckSumServer.cs file. (diff)
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A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index bb47ff4..39f3007 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4141,6 +4141,11 @@ namespace OpenSim.Region.Framework.Scenes
4141 m_sceneGraph.ForEachClient(action); 4141 m_sceneGraph.ForEachClient(action);
4142 } 4142 }
4143 4143
4144 public void ForEachSOG(Action<SceneObjectGroup> action)
4145 {
4146 m_sceneGraph.ForEachSOG(action);
4147 }
4148
4144 /// <summary> 4149 /// <summary>
4145 /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself 4150 /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself
4146 /// will not affect the original list of objects in the scene. 4151 /// will not affect the original list of objects in the scene.