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authorTom2011-09-04 07:06:36 -0700
committerTom2011-09-04 07:06:36 -0700
commit66dec3b8742eff04fbbcc6e3249fe4ba87986500 (patch)
tree76cc708a821d35fac5cdbbce2de304b47064e732 /OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
parentGuard another nullref (diff)
parentFixed BulletSim config files for Linux *.so libraries. (diff)
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Resolve merge commits, stage 1
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 9bef443..9da57a8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -191,10 +191,6 @@ namespace OpenSim.Region.Framework.Scenes
191 if (part == null) 191 if (part == null)
192 return; 192 return;
193 193
194 // The prim is in the process of being deleted.
195 if (null == part.ParentGroup.RootPart)
196 return;
197
198 // A deselect packet contains all the local prims being deselected. However, since selection is still 194 // A deselect packet contains all the local prims being deselected. However, since selection is still
199 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims 195 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims
200 // we end up sending many duplicate ObjectUpdates 196 // we end up sending many duplicate ObjectUpdates