diff options
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 17159b4..18ea865 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -687,7 +687,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
687 | /// <summary> | 687 | /// <summary> |
688 | /// Create a new asset data structure. | 688 | /// Create a new asset data structure. |
689 | /// </summary> | 689 | /// </summary> |
690 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) | 690 | public AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) |
691 | { | 691 | { |
692 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString()); | 692 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString()); |
693 | asset.Description = description; | 693 | asset.Description = description; |
@@ -869,7 +869,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
869 | ScenePresence presence; | 869 | ScenePresence presence; |
870 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | 870 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) |
871 | { | 871 | { |
872 | byte[] data = null; | 872 | // byte[] data = null; |
873 | 873 | ||
874 | AssetBase asset = new AssetBase(); | 874 | AssetBase asset = new AssetBase(); |
875 | asset.FullID = olditemID; | 875 | asset.FullID = olditemID; |
@@ -877,8 +877,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
877 | asset.Name = name; | 877 | asset.Name = name; |
878 | asset.Description = description; | 878 | asset.Description = description; |
879 | 879 | ||
880 | CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); | 880 | CreateNewInventoryItem( |
881 | 881 | remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType, | |
882 | (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, | ||
883 | (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); | ||
882 | } | 884 | } |
883 | else | 885 | else |
884 | { | 886 | { |
@@ -911,7 +913,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs); | 913 | InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs); |
912 | } | 914 | } |
913 | 915 | ||
914 | |||
915 | /// <summary> | 916 | /// <summary> |
916 | /// Send the details of a prim's inventory to the client. | 917 | /// Send the details of a prim's inventory to the client. |
917 | /// </summary> | 918 | /// </summary> |