diff options
author | Justin Clarke Casey | 2009-02-16 19:15:16 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2009-02-16 19:15:16 +0000 |
commit | 93837807ffb24e5811368063b9231a9d8b018d9d (patch) | |
tree | 5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |
parent | * Iniital inventory archive test code. Doesn't actually do any testing yet (diff) | |
download | opensim-SC-93837807ffb24e5811368063b9231a9d8b018d9d.zip opensim-SC-93837807ffb24e5811368063b9231a9d8b018d9d.tar.gz opensim-SC-93837807ffb24e5811368063b9231a9d8b018d9d.tar.bz2 opensim-SC-93837807ffb24e5811368063b9231a9d8b018d9d.tar.xz |
* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0c6ad0d..c98629b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -191,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
191 | 191 | ||
192 | AssetBase asset = | 192 | AssetBase asset = |
193 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); | 193 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); |
194 | AssetCache.AddAsset(asset); | 194 | CommsManager.AssetCache.AddAsset(asset); |
195 | 195 | ||
196 | item.AssetID = asset.Metadata.FullID; | 196 | item.AssetID = asset.Metadata.FullID; |
197 | userInfo.UpdateItem(item); | 197 | userInfo.UpdateItem(item); |
@@ -277,7 +277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
277 | } | 277 | } |
278 | 278 | ||
279 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); | 279 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); |
280 | AssetCache.AddAsset(asset); | 280 | CommsManager.AssetCache.AddAsset(asset); |
281 | 281 | ||
282 | if (isScriptRunning) | 282 | if (isScriptRunning) |
283 | { | 283 | { |
@@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
681 | } | 681 | } |
682 | 682 | ||
683 | AssetBase asset | 683 | AssetBase asset |
684 | = AssetCache.GetAsset( | 684 | = CommsManager.AssetCache.GetAsset( |
685 | item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false)); | 685 | item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false)); |
686 | 686 | ||
687 | if (asset != null) | 687 | if (asset != null) |
@@ -903,7 +903,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
903 | } | 903 | } |
904 | 904 | ||
905 | AssetBase asset = CreateAsset(name, description, assetType, data); | 905 | AssetBase asset = CreateAsset(name, description, assetType, data); |
906 | AssetCache.AddAsset(asset); | 906 | CommsManager.AssetCache.AddAsset(asset); |
907 | 907 | ||
908 | CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); | 908 | CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); |
909 | } | 909 | } |
@@ -1530,7 +1530,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1530 | return; | 1530 | return; |
1531 | 1531 | ||
1532 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); | 1532 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); |
1533 | AssetCache.AddAsset(asset); | 1533 | CommsManager.AssetCache.AddAsset(asset); |
1534 | 1534 | ||
1535 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1535 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
1536 | 1536 | ||
@@ -1952,7 +1952,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), | 1952 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), |
1953 | (sbyte)AssetType.Object, | 1953 | (sbyte)AssetType.Object, |
1954 | Utils.StringToBytes(sceneObjectXml)); | 1954 | Utils.StringToBytes(sceneObjectXml)); |
1955 | AssetCache.AddAsset(asset); | 1955 | CommsManager.AssetCache.AddAsset(asset); |
1956 | assetID = asset.Metadata.FullID; | 1956 | assetID = asset.Metadata.FullID; |
1957 | 1957 | ||
1958 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 1958 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
@@ -2078,7 +2078,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2078 | objectGroup.GetPartDescription(objectGroup.LocalId), | 2078 | objectGroup.GetPartDescription(objectGroup.LocalId), |
2079 | (sbyte)AssetType.Object, | 2079 | (sbyte)AssetType.Object, |
2080 | Utils.StringToBytes(sceneObjectXml)); | 2080 | Utils.StringToBytes(sceneObjectXml)); |
2081 | AssetCache.AddAsset(asset); | 2081 | CommsManager.AssetCache.AddAsset(asset); |
2082 | 2082 | ||
2083 | item.AssetID = asset.Metadata.FullID; | 2083 | item.AssetID = asset.Metadata.FullID; |
2084 | item.Description = asset.Metadata.Description; | 2084 | item.Description = asset.Metadata.Description; |
@@ -2115,7 +2115,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2115 | grp.GetPartDescription(grp.LocalId), | 2115 | grp.GetPartDescription(grp.LocalId), |
2116 | (sbyte)AssetType.Object, | 2116 | (sbyte)AssetType.Object, |
2117 | Utils.StringToBytes(sceneObjectXml)); | 2117 | Utils.StringToBytes(sceneObjectXml)); |
2118 | AssetCache.AddAsset(asset); | 2118 | CommsManager.AssetCache.AddAsset(asset); |
2119 | 2119 | ||
2120 | InventoryItemBase item = new InventoryItemBase(); | 2120 | InventoryItemBase item = new InventoryItemBase(); |
2121 | item.Creator = grp.RootPart.CreatorID; | 2121 | item.Creator = grp.RootPart.CreatorID; |
@@ -2239,7 +2239,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2239 | 2239 | ||
2240 | if (item != null) | 2240 | if (item != null) |
2241 | { | 2241 | { |
2242 | AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); | 2242 | AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false); |
2243 | 2243 | ||
2244 | if (rezAsset != null) | 2244 | if (rezAsset != null) |
2245 | { | 2245 | { |
@@ -2407,7 +2407,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2407 | { | 2407 | { |
2408 | UUID ownerID = item.OwnerID; | 2408 | UUID ownerID = item.OwnerID; |
2409 | 2409 | ||
2410 | AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false); | 2410 | AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false); |
2411 | 2411 | ||
2412 | if (rezAsset != null) | 2412 | if (rezAsset != null) |
2413 | { | 2413 | { |