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authorMelanie2012-08-03 16:48:06 +0100
committerMelanie2012-08-03 16:48:06 +0100
commiteb4c092cac88869c02f9d857753bb92c34ab044c (patch)
tree2766a3a537a82968f16a4e6259028b8969092fac /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentMake WaitGetScenePresence wait for up to 20 seconds (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'careminster' into avination
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 672d95a..0b73df5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2283,7 +2283,8 @@ namespace OpenSim.Region.Framework.Scenes
2283 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2283 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2284 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2284 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2285 } 2285 }
2286 2286
2287 group.FromPartID = sourcePart.UUID;
2287 AddNewSceneObject(group, true, pos, rot, vel); 2288 AddNewSceneObject(group, true, pos, rot, vel);
2288 2289
2289 // We can only call this after adding the scene object, since the scene object references the scene 2290 // We can only call this after adding the scene object, since the scene object references the scene