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authorubit2012-07-17 02:07:21 +0200
committerubit2012-07-17 02:07:21 +0200
commite925b0654d12c534ff9f837355ad43483dbd22cb (patch)
treee8a05e918e55ec8034dd724c38f143aac31493b2 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentMerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
parentMerge branch 'avination' into ubitwork (diff)
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs78
1 files changed, 52 insertions, 26 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 29465c0..9776a82 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -60,19 +60,32 @@ namespace OpenSim.Region.Framework.Scenes
60 /// <summary> 60 /// <summary>
61 /// Creates all the scripts in the scene which should be started. 61 /// Creates all the scripts in the scene which should be started.
62 /// </summary> 62 /// </summary>
63 public void CreateScriptInstances() 63 /// <returns>
64 /// Number of scripts that were valid for starting. This does not guarantee that all these scripts
65 /// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found)
66 /// </returns>
67 public int CreateScriptInstances()
64 { 68 {
65 m_log.Info("[PRIM INVENTORY]: Creating scripts in scene"); 69 m_log.InfoFormat("[SCENE]: Initializing script instances in {0}", RegionInfo.RegionName);
70
71 int scriptsValidForStarting = 0;
66 72
67 EntityBase[] entities = Entities.GetEntities(); 73 EntityBase[] entities = Entities.GetEntities();
68 foreach (EntityBase group in entities) 74 foreach (EntityBase group in entities)
69 { 75 {
70 if (group is SceneObjectGroup) 76 if (group is SceneObjectGroup)
71 { 77 {
72 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 78 scriptsValidForStarting
79 += ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
73 ((SceneObjectGroup) group).ResumeScripts(); 80 ((SceneObjectGroup) group).ResumeScripts();
74 } 81 }
75 } 82 }
83
84 m_log.InfoFormat(
85 "[SCENE]: Initialized {0} script instances in {1}",
86 scriptsValidForStarting, RegionInfo.RegionName);
87
88 return scriptsValidForStarting;
76 } 89 }
77 90
78 /// <summary> 91 /// <summary>
@@ -80,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
80 /// </summary> 93 /// </summary>
81 public void StartScripts() 94 public void StartScripts()
82 { 95 {
83 m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); 96 m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
84 97
85 IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); 98 IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
86 99
@@ -300,6 +313,10 @@ namespace OpenSim.Region.Framework.Scenes
300 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId); 313 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId);
301 AssetService.Store(asset); 314 AssetService.Store(asset);
302 315
316// m_log.DebugFormat(
317// "[PRIM INVENTORY]: Stored asset {0} when updating item {1} in prim {2} for {3}",
318// asset.ID, item.Name, part.Name, remoteClient.Name);
319
303 if (isScriptRunning) 320 if (isScriptRunning)
304 { 321 {
305 part.Inventory.RemoveScriptInstance(item.ItemID, false); 322 part.Inventory.RemoveScriptInstance(item.ItemID, false);
@@ -431,10 +448,9 @@ namespace OpenSim.Region.Framework.Scenes
431 } 448 }
432 else 449 else
433 { 450 {
434 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 451 if (AgentTransactionsModule != null)
435 if (agentTransactions != null)
436 { 452 {
437 agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); 453 AgentTransactionsModule.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
438 } 454 }
439 } 455 }
440 } 456 }
@@ -950,8 +966,8 @@ namespace OpenSim.Region.Framework.Scenes
950 sbyte invType, sbyte type, UUID olditemID) 966 sbyte invType, sbyte type, UUID olditemID)
951 { 967 {
952// m_log.DebugFormat( 968// m_log.DebugFormat(
953// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}", 969// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}, assetType {4}, inventoryType {5}",
954// remoteClient.Name, name, folderID, olditemID); 970// remoteClient.Name, name, folderID, olditemID, (AssetType)type, (InventoryType)invType);
955 971
956 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 972 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
957 return; 973 return;
@@ -984,10 +1000,10 @@ namespace OpenSim.Region.Framework.Scenes
984 asset.Type = type; 1000 asset.Type = type;
985 asset.Name = name; 1001 asset.Name = name;
986 asset.Description = description; 1002 asset.Description = description;
987 1003
988 CreateNewInventoryItem( 1004 CreateNewInventoryItem(
989 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType, 1005 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,
990 (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, 1006 (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
991 (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); 1007 (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
992 } 1008 }
993 else 1009 else
@@ -1562,21 +1578,17 @@ namespace OpenSim.Region.Framework.Scenes
1562 // Only look for an uploaded updated asset if we are passed a transaction ID. This is only the 1578 // Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
1563 // case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update) 1579 // case for updates uploded through UDP. Updates uploaded via a capability (e.g. a script update)
1564 // will not pass in a transaction ID in the update message. 1580 // will not pass in a transaction ID in the update message.
1565 if (transactionID != UUID.Zero) 1581 if (transactionID != UUID.Zero && AgentTransactionsModule != null)
1566 { 1582 {
1567 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 1583 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
1568 if (agentTransactions != null) 1584 remoteClient, part, transactionID, currentItem);
1569 { 1585
1570 agentTransactions.HandleTaskItemUpdateFromTransaction( 1586// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1571 remoteClient, part, transactionID, currentItem); 1587// remoteClient.SendAgentAlertMessage("Notecard saved", false);
1572 1588// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1573// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1589// remoteClient.SendAgentAlertMessage("Script saved", false);
1574// remoteClient.SendAgentAlertMessage("Notecard saved", false); 1590// else
1575// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1591// remoteClient.SendAgentAlertMessage("Item saved", false);
1576// remoteClient.SendAgentAlertMessage("Script saved", false);
1577// else
1578// remoteClient.SendAgentAlertMessage("Item saved", false);
1579 }
1580 } 1592 }
1581 1593
1582 // Base ALWAYS has move 1594 // Base ALWAYS has move
@@ -2286,10 +2298,24 @@ namespace OpenSim.Region.Framework.Scenes
2286 if (part == null) 2298 if (part == null)
2287 return; 2299 return;
2288 2300
2301 IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
2302
2289 if (running) 2303 if (running)
2304 {
2305 foreach (IScriptModule engine in engines)
2306 {
2307 engine.SetRunEnable(itemID, true);
2308 }
2290 EventManager.TriggerStartScript(part.LocalId, itemID); 2309 EventManager.TriggerStartScript(part.LocalId, itemID);
2310 }
2291 else 2311 else
2312 {
2313 foreach (IScriptModule engine in engines)
2314 {
2315 engine.SetRunEnable(itemID, false);
2316 }
2292 EventManager.TriggerStopScript(part.LocalId, itemID); 2317 EventManager.TriggerStopScript(part.LocalId, itemID);
2318 }
2293 } 2319 }
2294 2320
2295 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 2321 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)