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author | UbitUmarov | 2014-07-20 01:15:33 +0100 |
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committer | UbitUmarov | 2014-07-20 01:15:33 +0100 |
commit | dc717303d4a361815e84312ce1c66528b58de2e5 (patch) | |
tree | 747ed40a938ab9a24d1edceb4461ad5bb88e275f /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |
parent | Fix coalesced objects not showing up as "piles" of prims (AVN only bug) (diff) | |
download | opensim-SC-dc717303d4a361815e84312ce1c66528b58de2e5.zip opensim-SC-dc717303d4a361815e84312ce1c66528b58de2e5.tar.gz opensim-SC-dc717303d4a361815e84312ce1c66528b58de2e5.tar.bz2 opensim-SC-dc717303d4a361815e84312ce1c66528b58de2e5.tar.xz |
replace old Attachoffset by AttachedPos. Comented out possible merge
artifacts
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index d87091c..746b703 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2332,16 +2332,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2332 | if (e == null || attachment) // Single | 2332 | if (e == null || attachment) // Single |
2333 | { | 2333 | { |
2334 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 2334 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
2335 | /* | ||
2335 | if (!attachment) | 2336 | if (!attachment) |
2336 | { | 2337 | { |
2337 | g.RootPart.AttachPoint = g.RootPart.Shape.State; | 2338 | g.RootPart.AttachPoint = g.RootPart.Shape.State; |
2338 | g.RootPart.AttachOffset = g.AbsolutePosition; | 2339 | g.RootPart.AttachedPos = g.AbsolutePosition; |
2339 | g.RootPart.AttachRotation = g.GroupRotation; | 2340 | g.RootPart.AttachRotation = g.GroupRotation; |
2340 | if (g.RootPart.Shape.PCode != (byte)PCode.NewTree && | 2341 | if (g.RootPart.Shape.PCode != (byte)PCode.NewTree && |
2341 | g.RootPart.Shape.PCode != (byte)PCode.Tree) | 2342 | g.RootPart.Shape.PCode != (byte)PCode.Tree) |
2342 | g.RootPart.Shape.State = 0; | 2343 | g.RootPart.Shape.State = 0; |
2343 | } | 2344 | } |
2344 | 2345 | */ | |
2345 | objlist.Add(g); | 2346 | objlist.Add(g); |
2346 | veclist.Add(new Vector3(0, 0, 0)); | 2347 | veclist.Add(new Vector3(0, 0, 0)); |
2347 | bbox = g.GetAxisAlignedBoundingBox(out offsetHeight); | 2348 | bbox = g.GetAxisAlignedBoundingBox(out offsetHeight); |
@@ -2360,14 +2361,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2360 | foreach (XmlNode n in groups) | 2361 | foreach (XmlNode n in groups) |
2361 | { | 2362 | { |
2362 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); | 2363 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); |
2363 | 2364 | /* | |
2364 | g.RootPart.AttachPoint = g.RootPart.Shape.State; | 2365 | g.RootPart.AttachPoint = g.RootPart.Shape.State; |
2365 | g.RootPart.AttachOffset = g.AbsolutePosition; | 2366 | g.RootPart.AttachedPos = g.AbsolutePosition; |
2366 | g.RootPart.AttachRotation = g.GroupRotation; | 2367 | g.RootPart.AttachRotation = g.GroupRotation; |
2367 | if (g.RootPart.Shape.PCode != (byte)PCode.NewTree && | 2368 | if (g.RootPart.Shape.PCode != (byte)PCode.NewTree && |
2368 | g.RootPart.Shape.PCode != (byte)PCode.Tree) | 2369 | g.RootPart.Shape.PCode != (byte)PCode.Tree) |
2369 | g.RootPart.Shape.State = 0; | 2370 | g.RootPart.Shape.State = 0; |
2370 | 2371 | */ | |
2371 | objlist.Add(g); | 2372 | objlist.Add(g); |
2372 | 2373 | ||
2373 | XmlElement el = (XmlElement)n; | 2374 | XmlElement el = (XmlElement)n; |