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authorMelanie2012-10-28 19:09:14 +0100
committerMelanie2012-10-28 19:09:14 +0100
commitdc2c198e5df6cd264e9f171a66b1926d850ea361 (patch)
tree689b88169de7cb8da8682c9a0b3443398af2ce9b /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentAdd a property to determine if a link set is stored in the database. Also, fix (diff)
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Set the script state to new rez when a scriptis saved, rather than region start.
Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index ff8589a..906c1ee 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -335,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
335 { 335 {
336 // Needs to determine which engine was running it and use that 336 // Needs to determine which engine was running it and use that
337 // 337 //
338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); 338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1);
339 } 339 }
340 340
341 // Tell anyone managing scripts that a script has been reloaded/changed 341 // Tell anyone managing scripts that a script has been reloaded/changed