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author | UbitUmarov | 2014-11-19 16:43:56 +0000 |
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committer | UbitUmarov | 2014-11-19 16:43:56 +0000 |
commit | b4a91f5dde928154675da227ae70444bdc12a8bc (patch) | |
tree | dd2924969c7ebf99a4d4d1b5af5b23a4ec0f1004 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |
parent | dont do recoil on llRezObject called from attachments, as seem to happen (diff) | |
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return bbox and offsetHeight to RezObject
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 746a5ce..abf19d8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2470,8 +2470,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2470 | 2470 | ||
2471 | List<SceneObjectGroup> objlist; | 2471 | List<SceneObjectGroup> objlist; |
2472 | List<Vector3> veclist; | 2472 | List<Vector3> veclist; |
2473 | 2473 | Vector3 bbox; | |
2474 | bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist); | 2474 | float offsetHeight; |
2475 | |||
2476 | bool success = sourcePart.Inventory.GetRezReadySceneObjects(item, out objlist, out veclist,out bbox, out offsetHeight); | ||
2475 | if (!success) | 2477 | if (!success) |
2476 | return null; | 2478 | return null; |
2477 | 2479 | ||