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authorMic Bowman2012-04-25 11:54:57 -0700
committerMic Bowman2012-04-25 11:54:57 -0700
commita2d544c9383391f483bdfb82026e2ebc9c88388f (patch)
tree3d9c949f2ca24ac02b03b3b916001b7e2813dfaf /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Add a configuration switch to turn on/off the use of the trash
folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 10b25ed..816d3b6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1988,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
1988 } 1988 }
1989 } 1989 }
1990 1990
1991 if (permissionToTake) 1991 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
1992 { 1992 {
1993 m_asyncSceneObjectDeleter.DeleteToInventory( 1993 m_asyncSceneObjectDeleter.DeleteToInventory(
1994 action, destinationID, deleteGroups, remoteClient, 1994 action, destinationID, deleteGroups, remoteClient,