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author | diva | 2009-05-15 05:00:25 +0000 |
---|---|---|
committer | diva | 2009-05-15 05:00:25 +0000 |
commit | 5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch) | |
tree | 497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |
parent | some sculpted prim geometry accuracy and meshing speed improvements (diff) | |
download | opensim-SC-5e4fc6e91e5edffd1dc23af4f583d6294f394a3d.zip opensim-SC-5e4fc6e91e5edffd1dc23af4f583d6294f394a3d.tar.gz opensim-SC-5e4fc6e91e5edffd1dc23af4f583d6294f394a3d.tar.bz2 opensim-SC-5e4fc6e91e5edffd1dc23af4f583d6294f394a3d.tar.xz |
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 1dcdc06..0694576 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -193,7 +193,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | 193 | ||
194 | AssetBase asset = | 194 | AssetBase asset = |
195 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); | 195 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); |
196 | CommsManager.AssetCache.AddAsset(asset); | 196 | AssetService.Store(asset); |
197 | 197 | ||
198 | item.AssetID = asset.FullID; | 198 | item.AssetID = asset.FullID; |
199 | userInfo.UpdateItem(item); | 199 | userInfo.UpdateItem(item); |
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
279 | } | 279 | } |
280 | 280 | ||
281 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); | 281 | AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); |
282 | CommsManager.AssetCache.AddAsset(asset); | 282 | AssetService.Store(asset); |
283 | 283 | ||
284 | if (isScriptRunning) | 284 | if (isScriptRunning) |
285 | { | 285 | { |
@@ -688,9 +688,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
688 | } | 688 | } |
689 | } | 689 | } |
690 | 690 | ||
691 | AssetBase asset | 691 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
692 | = CommsManager.AssetCache.GetAsset( | ||
693 | item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false)); | ||
694 | 692 | ||
695 | if (asset != null) | 693 | if (asset != null) |
696 | { | 694 | { |
@@ -911,7 +909,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | } | 909 | } |
912 | 910 | ||
913 | AssetBase asset = CreateAsset(name, description, assetType, data); | 911 | AssetBase asset = CreateAsset(name, description, assetType, data); |
914 | CommsManager.AssetCache.AddAsset(asset); | 912 | AssetService.Store(asset); |
915 | 913 | ||
916 | CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); | 914 | CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); |
917 | } | 915 | } |
@@ -1538,7 +1536,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1538 | return; | 1536 | return; |
1539 | 1537 | ||
1540 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); | 1538 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); |
1541 | CommsManager.AssetCache.AddAsset(asset); | 1539 | AssetService.Store(asset); |
1542 | 1540 | ||
1543 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1541 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
1544 | 1542 | ||
@@ -1959,7 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1959 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), | 1957 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), |
1960 | (sbyte)AssetType.Object, | 1958 | (sbyte)AssetType.Object, |
1961 | Utils.StringToBytes(sceneObjectXml)); | 1959 | Utils.StringToBytes(sceneObjectXml)); |
1962 | CommsManager.AssetCache.AddAsset(asset); | 1960 | AssetService.Store(asset); |
1963 | assetID = asset.FullID; | 1961 | assetID = asset.FullID; |
1964 | 1962 | ||
1965 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | 1963 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
@@ -2085,7 +2083,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2085 | objectGroup.GetPartDescription(objectGroup.LocalId), | 2083 | objectGroup.GetPartDescription(objectGroup.LocalId), |
2086 | (sbyte)AssetType.Object, | 2084 | (sbyte)AssetType.Object, |
2087 | Utils.StringToBytes(sceneObjectXml)); | 2085 | Utils.StringToBytes(sceneObjectXml)); |
2088 | CommsManager.AssetCache.AddAsset(asset); | 2086 | AssetService.Store(asset); |
2089 | 2087 | ||
2090 | item.AssetID = asset.FullID; | 2088 | item.AssetID = asset.FullID; |
2091 | item.Description = asset.Description; | 2089 | item.Description = asset.Description; |
@@ -2123,7 +2121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2123 | grp.GetPartDescription(grp.LocalId), | 2121 | grp.GetPartDescription(grp.LocalId), |
2124 | (sbyte)AssetType.Object, | 2122 | (sbyte)AssetType.Object, |
2125 | Utils.StringToBytes(sceneObjectXml)); | 2123 | Utils.StringToBytes(sceneObjectXml)); |
2126 | CommsManager.AssetCache.AddAsset(asset); | 2124 | AssetService.Store(asset); |
2127 | 2125 | ||
2128 | InventoryItemBase item = new InventoryItemBase(); | 2126 | InventoryItemBase item = new InventoryItemBase(); |
2129 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | 2127 | item.CreatorId = grp.RootPart.CreatorID.ToString(); |
@@ -2247,7 +2245,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2247 | 2245 | ||
2248 | if (item != null) | 2246 | if (item != null) |
2249 | { | 2247 | { |
2250 | AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false); | 2248 | AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); |
2251 | 2249 | ||
2252 | if (rezAsset != null) | 2250 | if (rezAsset != null) |
2253 | { | 2251 | { |
@@ -2416,7 +2414,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2416 | { | 2414 | { |
2417 | UUID ownerID = item.OwnerID; | 2415 | UUID ownerID = item.OwnerID; |
2418 | 2416 | ||
2419 | AssetBase rezAsset = CommsManager.AssetCache.GetAsset(item.AssetID, false); | 2417 | AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); |
2420 | 2418 | ||
2421 | if (rezAsset != null) | 2419 | if (rezAsset != null) |
2422 | { | 2420 | { |