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author | Oren Hurvitz | 2013-11-05 15:42:23 +0200 |
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committer | Justin Clark-Casey (justincc) | 2014-01-10 19:50:03 +0000 |
commit | 91fd9c467083a57e2898594ce3ae764aa0525bb5 (patch) | |
tree | 32078bfcfec717530d29f18d8b2afb6b41cfbab3 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |
parent | Refactored setting permissions when rezzing items: use the same function when... (diff) | |
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Refactored: use a single function to apply an object's folded permissions to its main permissions
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 65536db..9cc5cde 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -669,17 +669,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
669 | // a mask | 669 | // a mask |
670 | if (item.InvType == (int)InventoryType.Object) | 670 | if (item.InvType == (int)InventoryType.Object) |
671 | { | 671 | { |
672 | // Create a safe mask for the current perms | ||
673 | uint foldedPerms = (item.CurrentPermissions & 7) << 13; | ||
674 | foldedPerms |= permsMask; | ||
675 | |||
676 | bool isRootMod = (item.CurrentPermissions & | 672 | bool isRootMod = (item.CurrentPermissions & |
677 | (uint)PermissionMask.Modify) != 0 ? | 673 | (uint)PermissionMask.Modify) != 0 ? |
678 | true : false; | 674 | true : false; |
679 | 675 | ||
680 | // Mask the owner perms to the folded perms | 676 | // Mask the owner perms to the folded perms |
681 | ownerPerms &= foldedPerms; | 677 | PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref ownerPerms); |
682 | basePerms &= foldedPerms; | 678 | PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref basePerms); |
683 | 679 | ||
684 | // If the root was mod, let the mask reflect that | 680 | // If the root was mod, let the mask reflect that |
685 | // We also need to adjust the base here, because | 681 | // We also need to adjust the base here, because |
@@ -1209,9 +1205,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1209 | { | 1205 | { |
1210 | agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); | 1206 | agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); |
1211 | if (taskItem.InvType == (int)InventoryType.Object) | 1207 | if (taskItem.InvType == (int)InventoryType.Object) |
1212 | agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move)); | 1208 | { |
1209 | uint perms = taskItem.CurrentPermissions; | ||
1210 | PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms); | ||
1211 | agentItem.BasePermissions = perms | (uint)PermissionMask.Move; | ||
1212 | agentItem.CurrentPermissions = agentItem.BasePermissions; | ||
1213 | } | ||
1213 | else | 1214 | else |
1215 | { | ||
1214 | agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; | 1216 | agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; |
1217 | } | ||
1215 | 1218 | ||
1216 | agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | 1219 | agentItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; |
1217 | agentItem.NextPermissions = taskItem.NextPermissions; | 1220 | agentItem.NextPermissions = taskItem.NextPermissions; |