diff options
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 189 |
1 files changed, 46 insertions, 143 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index ab18c93..8760c84 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -122,7 +122,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | else | 122 | else |
123 | { | 123 | { |
124 | m_log.WarnFormat( | 124 | m_log.WarnFormat( |
125 | "[AGENT INVENTORY]: Agent {1} could not add item {2} {3}", | 125 | "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}", |
126 | AgentID, item.Name, item.ID); | 126 | AgentID, item.Name, item.ID); |
127 | 127 | ||
128 | return; | 128 | return; |
@@ -984,7 +984,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
984 | 984 | ||
985 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | 985 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
986 | { | 986 | { |
987 | Console.WriteLine("CreateAgentInventoryItemFromTask"); | ||
988 | TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); | 987 | TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); |
989 | 988 | ||
990 | if (null == taskItem) | 989 | if (null == taskItem) |
@@ -1055,7 +1054,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1055 | /// <param name="itemID"></param> | 1054 | /// <param name="itemID"></param> |
1056 | public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) | 1055 | public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) |
1057 | { | 1056 | { |
1058 | m_log.Info("Adding task inventory"); | 1057 | m_log.DebugFormat( |
1058 | "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}", | ||
1059 | itemId, part.Name, folderId, remoteClient.Name); | ||
1060 | |||
1059 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); | 1061 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); |
1060 | 1062 | ||
1061 | if (agentItem == null) | 1063 | if (agentItem == null) |
@@ -1121,7 +1123,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1121 | /// <see>MoveTaskInventoryItem</see> | 1123 | /// <see>MoveTaskInventoryItem</see> |
1122 | /// </summary> | 1124 | /// </summary> |
1123 | /// <param name="remoteClient"></param> | 1125 | /// <param name="remoteClient"></param> |
1124 | /// <param name="folderID"></param> | 1126 | /// <param name="folderID"> |
1127 | /// The user inventory folder to move (or copy) the item to. If null, then the most | ||
1128 | /// suitable system folder is used (e.g. the Objects folder for objects). If there is no suitable folder, then | ||
1129 | /// the item is placed in the user's root inventory folder | ||
1130 | /// </param> | ||
1125 | /// <param name="part"></param> | 1131 | /// <param name="part"></param> |
1126 | /// <param name="itemID"></param> | 1132 | /// <param name="itemID"></param> |
1127 | public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) | 1133 | public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) |
@@ -1846,53 +1852,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | } | 1852 | } |
1847 | } | 1853 | } |
1848 | 1854 | ||
1849 | public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) | ||
1850 | { | ||
1851 | SceneObjectGroup objectGroup = grp; | ||
1852 | if (objectGroup != null) | ||
1853 | { | ||
1854 | if (!grp.HasGroupChanged) | ||
1855 | { | ||
1856 | m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID); | ||
1857 | return; | ||
1858 | } | ||
1859 | |||
1860 | m_log.InfoFormat( | ||
1861 | "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}", | ||
1862 | grp.UUID, grp.GetAttachmentPoint()); | ||
1863 | |||
1864 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | ||
1865 | |||
1866 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | ||
1867 | item = InventoryService.GetItem(item); | ||
1868 | |||
1869 | if (item != null) | ||
1870 | { | ||
1871 | AssetBase asset = CreateAsset( | ||
1872 | objectGroup.GetPartName(objectGroup.LocalId), | ||
1873 | objectGroup.GetPartDescription(objectGroup.LocalId), | ||
1874 | (sbyte)AssetType.Object, | ||
1875 | Utils.StringToBytes(sceneObjectXml), | ||
1876 | remoteClient.AgentId); | ||
1877 | AssetService.Store(asset); | ||
1878 | |||
1879 | item.AssetID = asset.FullID; | ||
1880 | item.Description = asset.Description; | ||
1881 | item.Name = asset.Name; | ||
1882 | item.AssetType = asset.Type; | ||
1883 | item.InvType = (int)InventoryType.Object; | ||
1884 | |||
1885 | InventoryService.UpdateItem(item); | ||
1886 | |||
1887 | // this gets called when the agent loggs off! | ||
1888 | if (remoteClient != null) | ||
1889 | { | ||
1890 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
1891 | } | ||
1892 | } | ||
1893 | } | ||
1894 | } | ||
1895 | |||
1896 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | 1855 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) |
1897 | { | 1856 | { |
1898 | itemID = UUID.Zero; | 1857 | itemID = UUID.Zero; |
@@ -1998,7 +1957,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1998 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | 1957 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, |
1999 | RezSelected, RemoveItem, fromTaskID, false); | 1958 | RezSelected, RemoveItem, fromTaskID, false); |
2000 | } | 1959 | } |
2001 | 1960 | ||
2002 | /// <summary> | 1961 | /// <summary> |
2003 | /// Rez an object into the scene from a prim's inventory. | 1962 | /// Rez an object into the scene from a prim's inventory. |
2004 | /// </summary> | 1963 | /// </summary> |
@@ -2013,95 +1972,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2013 | SceneObjectPart sourcePart, TaskInventoryItem item, | 1972 | SceneObjectPart sourcePart, TaskInventoryItem item, |
2014 | Vector3 pos, Quaternion rot, Vector3 vel, int param) | 1973 | Vector3 pos, Quaternion rot, Vector3 vel, int param) |
2015 | { | 1974 | { |
2016 | // Rez object | 1975 | if (null == item) |
2017 | if (item != null) | 1976 | return null; |
2018 | { | 1977 | |
2019 | UUID ownerID = item.OwnerID; | 1978 | SceneObjectGroup group = sourcePart.Inventory.GetRezReadySceneObject(item); |
2020 | 1979 | ||
2021 | AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); | 1980 | if (null == group) |
2022 | 1981 | return null; | |
2023 | if (rezAsset != null) | 1982 | |
2024 | { | 1983 | if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos)) |
2025 | string xmlData = Utils.BytesToString(rezAsset.Data); | 1984 | return null; |
2026 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
2027 | |||
2028 | if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) | ||
2029 | { | ||
2030 | return null; | ||
2031 | } | ||
2032 | group.ResetIDs(); | ||
2033 | |||
2034 | AddNewSceneObject(group, true); | ||
2035 | |||
2036 | // we set it's position in world. | ||
2037 | group.AbsolutePosition = pos; | ||
2038 | |||
2039 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
2040 | |||
2041 | // Since renaming the item in the inventory does not affect the name stored | ||
2042 | // in the serialization, transfer the correct name from the inventory to the | ||
2043 | // object itself before we rez. | ||
2044 | rootPart.Name = item.Name; | ||
2045 | rootPart.Description = item.Description; | ||
2046 | |||
2047 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | ||
2048 | |||
2049 | group.SetGroup(sourcePart.GroupID, null); | ||
2050 | |||
2051 | if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | ||
2052 | { | ||
2053 | if (Permissions.PropagatePermissions()) | ||
2054 | { | ||
2055 | foreach (SceneObjectPart part in partList) | ||
2056 | { | ||
2057 | part.EveryoneMask = item.EveryonePermissions; | ||
2058 | part.NextOwnerMask = item.NextPermissions; | ||
2059 | } | ||
2060 | group.ApplyNextOwnerPermissions(); | ||
2061 | } | ||
2062 | } | ||
2063 | |||
2064 | foreach (SceneObjectPart part in partList) | ||
2065 | { | ||
2066 | if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | ||
2067 | { | ||
2068 | part.LastOwnerID = part.OwnerID; | ||
2069 | part.OwnerID = item.OwnerID; | ||
2070 | part.Inventory.ChangeInventoryOwner(item.OwnerID); | ||
2071 | } | ||
2072 | part.EveryoneMask = item.EveryonePermissions; | ||
2073 | part.NextOwnerMask = item.NextPermissions; | ||
2074 | } | ||
2075 | |||
2076 | rootPart.TrimPermissions(); | ||
2077 | |||
2078 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
2079 | { | ||
2080 | group.ClearPartAttachmentData(); | ||
2081 | } | ||
2082 | |||
2083 | group.UpdateGroupRotationR(rot); | ||
2084 | |||
2085 | //group.ApplyPhysics(m_physicalPrim); | ||
2086 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
2087 | { | ||
2088 | group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||
2089 | group.Velocity = vel; | ||
2090 | rootPart.ScheduleFullUpdate(); | ||
2091 | } | ||
2092 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); | ||
2093 | rootPart.ScheduleFullUpdate(); | ||
2094 | 1985 | ||
2095 | if (!Permissions.BypassPermissions()) | 1986 | if (!Permissions.BypassPermissions()) |
2096 | { | 1987 | { |
2097 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 1988 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
2098 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 1989 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); |
2099 | } | ||
2100 | return rootPart.ParentGroup; | ||
2101 | } | ||
2102 | } | 1990 | } |
2103 | 1991 | ||
2104 | return null; | 1992 | AddNewSceneObject(group, true, pos, rot, vel); |
1993 | |||
1994 | // We can only call this after adding the scene object, since the scene object references the scene | ||
1995 | // to find out if scripts should be activated at all. | ||
1996 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); | ||
1997 | |||
1998 | group.ScheduleGroupForFullUpdate(); | ||
1999 | |||
2000 | return group; | ||
2105 | } | 2001 | } |
2106 | 2002 | ||
2107 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) | 2003 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) |
@@ -2161,7 +2057,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2161 | sog.SetGroup(groupID, remoteClient); | 2057 | sog.SetGroup(groupID, remoteClient); |
2162 | sog.ScheduleGroupForFullUpdate(); | 2058 | sog.ScheduleGroupForFullUpdate(); |
2163 | 2059 | ||
2164 | foreach (SceneObjectPart child in sog.Children.Values) | 2060 | List<SceneObjectPart> partList = null; |
2061 | lock (sog.Children) | ||
2062 | partList = new List<SceneObjectPart>(sog.Children.Values); | ||
2063 | |||
2064 | foreach (SceneObjectPart child in partList) | ||
2165 | child.Inventory.ChangeInventoryOwner(ownerID); | 2065 | child.Inventory.ChangeInventoryOwner(ownerID); |
2166 | } | 2066 | } |
2167 | else | 2067 | else |
@@ -2171,8 +2071,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2171 | 2071 | ||
2172 | if (sog.GroupID != groupID) | 2072 | if (sog.GroupID != groupID) |
2173 | continue; | 2073 | continue; |
2074 | |||
2075 | List<SceneObjectPart> partList = null; | ||
2076 | lock (sog.Children) | ||
2077 | partList = new List<SceneObjectPart>(sog.Children.Values); | ||
2174 | 2078 | ||
2175 | foreach (SceneObjectPart child in sog.Children.Values) | 2079 | foreach (SceneObjectPart child in partList) |
2176 | { | 2080 | { |
2177 | child.LastOwnerID = child.OwnerID; | 2081 | child.LastOwnerID = child.OwnerID; |
2178 | child.Inventory.ChangeInventoryOwner(groupID); | 2082 | child.Inventory.ChangeInventoryOwner(groupID); |
@@ -2180,8 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2180 | 2084 | ||
2181 | sog.SetOwnerId(groupID); | 2085 | sog.SetOwnerId(groupID); |
2182 | sog.ApplyNextOwnerPermissions(); | 2086 | sog.ApplyNextOwnerPermissions(); |
2183 | } | 2087 | } |
2184 | |||
2185 | } | 2088 | } |
2186 | 2089 | ||
2187 | foreach (uint localID in localIDs) | 2090 | foreach (uint localID in localIDs) |