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authorJustin Clark-Casey (justincc)2011-04-14 20:15:34 +0100
committerJustin Clark-Casey (justincc)2011-04-14 20:15:34 +0100
commit4b05e667cbc2a6b3e41eeac2981a08bc9eabd9be (patch)
tree7197c2bc461bd7b32ad8a77f4772f03d738ff51f /OpenSim/Region/Framework/Scenes/Prioritizer.cs
parentsimplify coalesced object tests by using existing scene object set up utils (diff)
parentComment out the warning if the prioritizer runs without a fully (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Prioritizer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 4694e2b..e3ed905 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -166,7 +166,11 @@ namespace OpenSim.Region.Framework.Scenes
166 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 166 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
167 if (presence == null) 167 if (presence == null)
168 { 168 {
169 m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); 169 // this shouldn't happen, it basically means that we are prioritizing
170 // updates to send to a client that doesn't have a presence in the scene
171 // seems like there's race condition here...
172
173 // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
170 // throw new InvalidOperationException("Prioritization agent not defined"); 174 // throw new InvalidOperationException("Prioritization agent not defined");
171 return Int32.MaxValue; 175 return Int32.MaxValue;
172 } 176 }