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authorMelanie2011-04-17 18:42:06 +0200
committerMelanie2011-04-17 18:42:06 +0200
commitc02e0e930d078ab5e2d4070df65c3d74f5812cbc (patch)
treeabb12e192cf0675b675d874eb86b65aa4fd177d7 /OpenSim/Region/Framework/Scenes/Prioritizer.cs
parentFix the cert validation handler so that it will not block other parts of (diff)
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Prioritizer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index cd6dc95..e4b0323 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -174,7 +174,11 @@ namespace OpenSim.Region.Framework.Scenes
174 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 174 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
175 if (presence == null) 175 if (presence == null)
176 { 176 {
177 m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); 177 // this shouldn't happen, it basically means that we are prioritizing
178 // updates to send to a client that doesn't have a presence in the scene
179 // seems like there's race condition here...
180
181 // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
178 // throw new InvalidOperationException("Prioritization agent not defined"); 182 // throw new InvalidOperationException("Prioritization agent not defined");
179 return Int32.MaxValue; 183 return Int32.MaxValue;
180 } 184 }