diff options
Merge branch 'master' into bulletsim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Prioritizer.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Prioritizer.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 2a76755..33407ec 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -122,7 +122,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
122 | if (entity is SceneObjectPart) | 122 | if (entity is SceneObjectPart) |
123 | { | 123 | { |
124 | SceneObjectPart sop = (SceneObjectPart)entity; | 124 | SceneObjectPart sop = (SceneObjectPart)entity; |
125 | if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) | 125 | if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) |
126 | return 1; | 126 | return 1; |
127 | } | 127 | } |
128 | 128 | ||
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
135 | if (entity is SceneObjectPart) | 135 | if (entity is SceneObjectPart) |
136 | { | 136 | { |
137 | SceneObjectPart sop = (SceneObjectPart)entity; | 137 | SceneObjectPart sop = (SceneObjectPart)entity; |
138 | if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) | 138 | if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) |
139 | return 1; | 139 | return 1; |
140 | } | 140 | } |
141 | 141 | ||
@@ -148,7 +148,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
148 | if (entity is SceneObjectPart) | 148 | if (entity is SceneObjectPart) |
149 | { | 149 | { |
150 | SceneObjectPart sop = (SceneObjectPart)entity; | 150 | SceneObjectPart sop = (SceneObjectPart)entity; |
151 | if (sop.ParentGroup.RootPart.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) | 151 | if (sop.ParentGroup.IsAttachment && client.AgentId == sop.ParentGroup.AttachedAvatar) |
152 | return 1; | 152 | return 1; |
153 | } | 153 | } |
154 | 154 | ||
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | if (entity is SceneObjectPart) | 171 | if (entity is SceneObjectPart) |
172 | { | 172 | { |
173 | // Attachments are high priority, | 173 | // Attachments are high priority, |
174 | if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) | 174 | if (((SceneObjectPart)entity).ParentGroup.IsAttachment) |
175 | return 1; | 175 | return 1; |
176 | 176 | ||
177 | // Non physical prims are lower priority than physical prims | 177 | // Non physical prims are lower priority than physical prims |