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author | Melanie | 2013-02-12 22:20:16 +0100 |
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committer | Melanie | 2013-02-12 22:20:16 +0100 |
commit | d5b401a478d9756bd5ce0185896262f6985d2ade (patch) | |
tree | 023c89bd52f4b29979afd090b2957ebf681c63b8 /OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |
parent | Revert "Push updates from keyframe directly to the front of the output queue ... (diff) | |
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Revert "Make keyframes use the sim's frame timer"
This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index 75b16dc..6dc6504 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -27,11 +27,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
27 | private static Dictionary<Scene, KeyframeTimer>m_timers = | 27 | private static Dictionary<Scene, KeyframeTimer>m_timers = |
28 | new Dictionary<Scene, KeyframeTimer>(); | 28 | new Dictionary<Scene, KeyframeTimer>(); |
29 | 29 | ||
30 | private Timer m_timer; | ||
30 | private Dictionary<KeyframeMotion, object> m_motions = new Dictionary<KeyframeMotion, object>(); | 31 | private Dictionary<KeyframeMotion, object> m_motions = new Dictionary<KeyframeMotion, object>(); |
31 | private object m_lockObject = new object(); | 32 | private object m_lockObject = new object(); |
33 | private object m_timerLock = new object(); | ||
32 | private const double m_tickDuration = 50.0; | 34 | private const double m_tickDuration = 50.0; |
33 | private Scene m_scene; | 35 | private Scene m_scene; |
34 | private int m_prevTick; | ||
35 | 36 | ||
36 | public double TickDuration | 37 | public double TickDuration |
37 | { | 38 | { |
@@ -40,18 +41,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | 41 | ||
41 | public KeyframeTimer(Scene scene) | 42 | public KeyframeTimer(Scene scene) |
42 | { | 43 | { |
43 | m_prevTick = Util.EnvironmentTickCount(); | 44 | m_timer = new Timer(); |
45 | m_timer.Interval = TickDuration; | ||
46 | m_timer.AutoReset = true; | ||
47 | m_timer.Elapsed += OnTimer; | ||
44 | 48 | ||
45 | m_scene = scene; | 49 | m_scene = scene; |
46 | 50 | ||
47 | m_scene.EventManager.OnFrame += OnTimer; | 51 | m_timer.Start(); |
48 | } | 52 | } |
49 | 53 | ||
50 | private void OnTimer() | 54 | private void OnTimer(object sender, ElapsedEventArgs ea) |
51 | { | 55 | { |
52 | int thisTick = Util.EnvironmentTickCount(); | 56 | if (!Monitor.TryEnter(m_timerLock)) |
53 | int tickdiff = Util.EnvironmentTickCountSubtract(thisTick, m_prevTick); | 57 | return; |
54 | m_prevTick = thisTick; | ||
55 | 58 | ||
56 | try | 59 | try |
57 | { | 60 | { |
@@ -66,7 +69,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
66 | { | 69 | { |
67 | try | 70 | try |
68 | { | 71 | { |
69 | m.OnTimer(tickdiff); | 72 | m.OnTimer(TickDuration); |
70 | } | 73 | } |
71 | catch (Exception inner) | 74 | catch (Exception inner) |
72 | { | 75 | { |
@@ -78,6 +81,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | { | 81 | { |
79 | // Keep running no matter what | 82 | // Keep running no matter what |
80 | } | 83 | } |
84 | finally | ||
85 | { | ||
86 | Monitor.Exit(m_timerLock); | ||
87 | } | ||
81 | } | 88 | } |
82 | 89 | ||
83 | public static void Add(KeyframeMotion motion) | 90 | public static void Add(KeyframeMotion motion) |