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authordiva2009-04-05 03:27:50 +0000
committerdiva2009-04-05 03:27:50 +0000
commit3c9cba162739b93a07067d8a286f6dad55e02217 (patch)
treec4f9054f524b002b37e4d36a382c206b028f25d9 /OpenSim/Region/Framework/Scenes/Hypergrid
parent* Fixed copyright headers on HyperGrid source files. (Now match the rest of O... (diff)
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Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs66
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs7
2 files changed, 61 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index e9106e5..b192101 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -33,6 +33,7 @@ using log4net;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Framework.Communications.Clients;
36 37
37//using HyperGrid.Framework; 38//using HyperGrid.Framework;
38//using OpenSim.Region.Communications.Hypergrid; 39//using OpenSim.Region.Communications.Hypergrid;
@@ -50,6 +51,10 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
50 // This maps between asset UUIDs and asset servers 51 // This maps between asset UUIDs and asset servers
51 private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>(); 52 private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>();
52 53
54 // This maps between inventory server urls and inventory server clients
55 private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>();
56
57
53 private Scene m_scene; 58 private Scene m_scene;
54 #endregion 59 #endregion
55 60
@@ -72,6 +77,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
72 return null; 77 return null;
73 } 78 }
74 79
80 private string UserInventoryURL(UUID userID)
81 {
82 CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
83 if (uinfo != null)
84 return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI;
85 return null;
86 }
87
75 private bool IsLocalUser(UUID userID) 88 private bool IsLocalUser(UUID userID)
76 { 89 {
77 CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); 90 CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
@@ -275,9 +288,9 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
275 288
276 #region Public interface 289 #region Public interface
277 290
278 public void Get(UUID itemID, UUID ownerID) 291 public void Get(UUID assetID, UUID ownerID)
279 { 292 {
280 if (!IsInAssetMap(itemID) && !IsLocalUser(ownerID)) 293 if (!IsInAssetMap(assetID) && !IsLocalUser(ownerID))
281 { 294 {
282 // Get the item from the remote asset server onto the local AssetCache 295 // Get the item from the remote asset server onto the local AssetCache
283 // and place an entry in m_assetMap 296 // and place an entry in m_assetMap
@@ -295,11 +308,11 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
295 m_assetServers.Add(userAssetURL, asscli); 308 m_assetServers.Add(userAssetURL, asscli);
296 } 309 }
297 310
298 m_log.Debug("[HGScene]: Fetching object " + itemID + " to asset server " + userAssetURL); 311 m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL);
299 bool success = FetchAsset(asscli, itemID, false); // asscli.RequestAsset(item.ItemID, false); 312 bool success = FetchAsset(asscli, assetID, false); // asscli.RequestAsset(item.ItemID, false);
300 313
301 // OK, now fetch the inside. 314 // OK, now fetch the inside.
302 Dictionary<UUID, bool> ids = SniffUUIDs(itemID); 315 Dictionary<UUID, bool> ids = SniffUUIDs(assetID);
303 Dump(ids); 316 Dump(ids);
304 foreach (KeyValuePair<UUID, bool> kvp in ids) 317 foreach (KeyValuePair<UUID, bool> kvp in ids)
305 FetchAsset(asscli, kvp.Key, kvp.Value); 318 FetchAsset(asscli, kvp.Key, kvp.Value);
@@ -308,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
308 if (success) 321 if (success)
309 { 322 {
310 m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL); 323 m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
311 m_assetMap.Add(itemID, asscli); 324 m_assetMap.Add(assetID, asscli);
312 } 325 }
313 else 326 else
314 m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL); 327 m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
@@ -318,7 +331,36 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
318 } 331 }
319 } 332 }
320 333
321 public void Post(UUID itemID, UUID ownerID) 334 public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
335 {
336 if (!IsLocalUser(item.Owner))
337 {
338 InventoryClient invCli = null;
339 string inventoryURL = UserInventoryURL(item.Owner);
340 if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli))
341 {
342 m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL);
343 invCli = new InventoryClient(inventoryURL);
344 m_inventoryServers.Add(inventoryURL, invCli);
345 }
346
347 item = invCli.GetInventoryItem(item);
348 if (item != null)
349 {
350 // Change the folder, stick it in root folder, all items flattened out here in this region cache
351 item.Folder = rootFolder;
352 //userInfo.AddItem(item); don't use this, it calls back to the inventory server
353 lock (userInfo.RootFolder.Items)
354 {
355 userInfo.RootFolder.Items[item.ID] = item;
356 }
357
358 }
359 }
360 return item;
361 }
362
363 public void Post(UUID assetID, UUID ownerID)
322 { 364 {
323 if (!IsLocalUser(ownerID)) 365 if (!IsLocalUser(ownerID))
324 { 366 {
@@ -337,11 +379,11 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
337 asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache! 379 asscli.SetReceiver(m_scene.CommsManager.AssetCache); // Straight to the asset cache!
338 m_assetServers.Add(userAssetURL, asscli); 380 m_assetServers.Add(userAssetURL, asscli);
339 } 381 }
340 m_log.Debug("[HGScene]: Posting object " + itemID + " to asset server " + userAssetURL); 382 m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL);
341 bool success = PostAsset(asscli, itemID); 383 bool success = PostAsset(asscli, assetID);
342 384
343 // Now the inside 385 // Now the inside
344 Dictionary<UUID, bool> ids = SniffUUIDs(itemID); 386 Dictionary<UUID, bool> ids = SniffUUIDs(assetID);
345 Dump(ids); 387 Dump(ids);
346 foreach (KeyValuePair<UUID, bool> kvp in ids) 388 foreach (KeyValuePair<UUID, bool> kvp in ids)
347 PostAsset(asscli, kvp.Key); 389 PostAsset(asscli, kvp.Key);
@@ -349,8 +391,8 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
349 if (success) 391 if (success)
350 { 392 {
351 m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL); 393 m_log.Debug("[HGScene]: Successfully posted item to remote asset server " + userAssetURL);
352 if (!m_assetMap.ContainsKey(itemID)) 394 if (!m_assetMap.ContainsKey(assetID))
353 m_assetMap.Add(itemID, asscli); 395 m_assetMap.Add(assetID, asscli);
354 } 396 }
355 else 397 else
356 m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL); 398 m_log.Warn("[HGScene]: Could not post asset to remote asset server " + userAssetURL);
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
index 93b81e0..4fde9bb 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
@@ -120,6 +120,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
120 { 120 {
121 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID); 121 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
122 122
123 if (item == null)
124 { // Fetch the item
125 item = new InventoryItemBase();
126 item.Owner = remoteClient.AgentId;
127 item.ID = itemID;
128 item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
129 }
123 if (item != null) 130 if (item != null)
124 { 131 {
125 m_assMapper.Get(item.AssetID, remoteClient.AgentId); 132 m_assMapper.Get(item.AssetID, remoteClient.AgentId);