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author | Diva Canto | 2009-09-26 07:49:04 -0700 |
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committer | Diva Canto | 2009-09-26 07:49:04 -0700 |
commit | 7253a9453e25560396e4f8c25402012b840ed0c4 (patch) | |
tree | 0291b369787f1dd136e75b1eedf752bfa19686cc /OpenSim/Region/Framework/Scenes/Hypergrid | |
parent | First pass at the heart surgery for grid services. Compiles and runs minimall... (diff) | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
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Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs | 10 |
2 files changed, 16 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index 5d65f98..62efd60 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -47,8 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | // This maps between inventory server urls and inventory server clients | 49 | // This maps between inventory server urls and inventory server clients |
50 | private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); | 50 | // private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); |
51 | |||
52 | 51 | ||
53 | private Scene m_scene; | 52 | private Scene m_scene; |
54 | #endregion | 53 | #endregion |
@@ -72,13 +71,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
72 | return null; | 71 | return null; |
73 | } | 72 | } |
74 | 73 | ||
75 | private string UserInventoryURL(UUID userID) | 74 | // private string UserInventoryURL(UUID userID) |
76 | { | 75 | // { |
77 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | 76 | // CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); |
78 | if (uinfo != null) | 77 | // if (uinfo != null) |
79 | return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI; | 78 | // return (uinfo.UserProfile.UserInventoryURI == "") ? null : uinfo.UserProfile.UserInventoryURI; |
80 | return null; | 79 | // return null; |
81 | } | 80 | // } |
82 | 81 | ||
83 | private bool IsLocalUser(UUID userID) | 82 | private bool IsLocalUser(UUID userID) |
84 | { | 83 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs index e8e5e78..ee5eb90 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
78 | if (regionHandle == m_regionInfo.RegionHandle) | 78 | if (regionHandle == m_regionInfo.RegionHandle) |
79 | { | 79 | { |
80 | // Teleport within the same region | 80 | // Teleport within the same region |
81 | if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) | 81 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) |
82 | { | 82 | { |
83 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 83 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
84 | 84 | ||
@@ -90,7 +90,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
90 | // TODO: Get proper AVG Height | 90 | // TODO: Get proper AVG Height |
91 | float localAVHeight = 1.56f; | 91 | float localAVHeight = 1.56f; |
92 | 92 | ||
93 | float posZLimit = (float)avatar.Scene.Heightmap[(int)position.X, (int)position.Y]; | 93 | float posZLimit = 22; |
94 | |||
95 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | ||
96 | { | ||
97 | posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y]; | ||
98 | } | ||
99 | |||
94 | float newPosZ = posZLimit + localAVHeight; | 100 | float newPosZ = posZLimit + localAVHeight; |
95 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 101 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
96 | { | 102 | { |