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authorJustin Clarke Casey2009-03-05 21:10:39 +0000
committerJustin Clarke Casey2009-03-05 21:10:39 +0000
commit11e1948b57f96e7d22c56e82bfb15b93f62a5cef (patch)
tree854a974e8a9870b7070c28b070f62557d98e13a5 /OpenSim/Region/Framework/Scenes/Hypergrid
parent* refactor: move media and music url setting from scene into LandObject (diff)
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* Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 67cc1a1..edd1804 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -88,7 +88,8 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
88 } 88 }
89 // TODO: Get proper AVG Height 89 // TODO: Get proper AVG Height
90 float localAVHeight = 1.56f; 90 float localAVHeight = 1.56f;
91 float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y); 91
92 float posZLimit = (float)avatar.Scene.Heightmap[(int)position.X, (int)position.Y];
92 float newPosZ = posZLimit + localAVHeight; 93 float newPosZ = posZLimit + localAVHeight;
93 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 94 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
94 { 95 {