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authorJohn Hurliman2009-11-05 13:10:58 -0800
committerJohn Hurliman2009-11-05 13:10:58 -0800
commitafef1ac191d32e9c1514c294b17e404b1d4ae217 (patch)
treec390ef81c9c30922c2e95e32844832919884fd9c /OpenSim/Region/Framework/Scenes/Hypergrid
parentApplying #4332, optional packet statistics logging (diff)
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Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 7a66d23..ec50598 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
118 // HGAssetService dispatches it to the remote grid. 118 // HGAssetService dispatches it to the remote grid.
119 // It's not pretty, but the best that can be done while 119 // It's not pretty, but the best that can be done while
120 // not having a global naming infrastructure 120 // not having a global naming infrastructure
121 AssetBase asset1 = new AssetBase(); 121 AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type);
122 Copy(asset, asset1); 122 Copy(asset, asset1);
123 try 123 try
124 { 124 {