diff options
Merge branch 'master' into diva-textures
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs | 37 |
1 files changed, 28 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs index 5c99d73..d7e62a8 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -38,6 +38,8 @@ using OpenSim.Framework.Communications; | |||
38 | using OpenSim.Framework.Communications.Cache; | 38 | using OpenSim.Framework.Communications.Cache; |
39 | using OpenSim.Framework.Capabilities; | 39 | using OpenSim.Framework.Capabilities; |
40 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Services.Interfaces; | ||
42 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
41 | 43 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | 44 | namespace OpenSim.Region.Framework.Scenes.Hypergrid |
43 | { | 45 | { |
@@ -45,11 +47,19 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
45 | { | 47 | { |
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 49 | ||
48 | public readonly IHyperlink m_hg; | 50 | private IHyperlinkService m_hg; |
51 | IHyperlinkService HyperlinkService | ||
52 | { | ||
53 | get | ||
54 | { | ||
55 | if (m_hg == null) | ||
56 | m_hg = m_scene.RequestModuleInterface<IHyperlinkService>(); | ||
57 | return m_hg; | ||
58 | } | ||
59 | } | ||
49 | 60 | ||
50 | public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan) | 61 | public HGSceneCommunicationService(CommunicationsManager commsMan) : base(commsMan) |
51 | { | 62 | { |
52 | m_hg = hg; | ||
53 | } | 63 | } |
54 | 64 | ||
55 | 65 | ||
@@ -77,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
77 | if (regionHandle == m_regionInfo.RegionHandle) | 87 | if (regionHandle == m_regionInfo.RegionHandle) |
78 | { | 88 | { |
79 | // Teleport within the same region | 89 | // Teleport within the same region |
80 | if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0) | 90 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) |
81 | { | 91 | { |
82 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 92 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
83 | 93 | ||
@@ -89,7 +99,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
89 | // TODO: Get proper AVG Height | 99 | // TODO: Get proper AVG Height |
90 | float localAVHeight = 1.56f; | 100 | float localAVHeight = 1.56f; |
91 | 101 | ||
92 | float posZLimit = (float)avatar.Scene.Heightmap[(int)position.X, (int)position.Y]; | 102 | float posZLimit = 22; |
103 | |||
104 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | ||
105 | { | ||
106 | posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y]; | ||
107 | } | ||
108 | |||
93 | float newPosZ = posZLimit + localAVHeight; | 109 | float newPosZ = posZLimit + localAVHeight; |
94 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 110 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
95 | { | 111 | { |
@@ -106,7 +122,10 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
106 | } | 122 | } |
107 | else | 123 | else |
108 | { | 124 | { |
109 | RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle); | 125 | uint x = 0, y = 0; |
126 | Utils.LongToUInts(regionHandle, out x, out y); | ||
127 | GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
128 | |||
110 | if (reg != null) | 129 | if (reg != null) |
111 | { | 130 | { |
112 | 131 | ||
@@ -119,13 +138,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
119 | /// Hypergrid mod start | 138 | /// Hypergrid mod start |
120 | /// | 139 | /// |
121 | /// | 140 | /// |
122 | bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle); | 141 | bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null); |
123 | bool isHomeUser = true; | 142 | bool isHomeUser = true; |
124 | ulong realHandle = regionHandle; | 143 | ulong realHandle = regionHandle; |
125 | CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID); | 144 | CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID); |
126 | if (uinfo != null) | 145 | if (uinfo != null) |
127 | { | 146 | { |
128 | isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile); | 147 | isHomeUser = HyperlinkService.IsLocalUser(uinfo.UserProfile.ID); |
129 | realHandle = m_hg.FindRegionHandle(regionHandle); | 148 | realHandle = m_hg.FindRegionHandle(regionHandle); |
130 | m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); | 149 | m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); |
131 | } | 150 | } |
@@ -338,7 +357,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
338 | m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); | 357 | m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); |
339 | m_log.DebugFormat( | 358 | m_log.DebugFormat( |
340 | "[HGSceneCommService]: User {0} is going to another region, profile cache removed", | 359 | "[HGSceneCommService]: User {0} is going to another region, profile cache removed", |
341 | avatar.UUID); | 360 | avatar.UUID); |
342 | } | 361 | } |
343 | } | 362 | } |
344 | else | 363 | else |