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authorAdam Frisby2009-05-23 05:44:18 +0000
committerAdam Frisby2009-05-23 05:44:18 +0000
commit3b1b3ac9bbd77796a55bcc75d08f78bff5ca78af (patch)
tree3f9694631e41a4daf4465fea4a35bb966805d362 /OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
parent* NetworkUtil now handles an error case in a way which is easier to debug. (diff)
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* Breaks OpenSim.. err I mean.. adds NAT translation support to EnableSimulator EventQueue methods.
* NB: This may actually break logins on certain regions. Shake well before consuming.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 542e7d0..7d55cc8 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using log4net; 33using log4net;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Client;
36using OpenSim.Framework.Communications; 37using OpenSim.Framework.Communications;
37using OpenSim.Framework.Communications.Cache; 38using OpenSim.Framework.Communications.Cache;
38using OpenSim.Framework.Communications.Capabilities; 39using OpenSim.Framework.Communications.Capabilities;
@@ -211,6 +212,14 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
211 212
212 if (eq != null) 213 if (eq != null)
213 { 214 {
215 #region IP Translation for NAT
216 IClientIPEndpoint ipepClient;
217 if (avatar.ClientView.TryGet(out ipepClient))
218 {
219 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
220 }
221 #endregion
222
214 eq.EnableSimulator(realHandle, endPoint, avatar.UUID); 223 eq.EnableSimulator(realHandle, endPoint, avatar.UUID);
215 224
216 // ES makes the client send a UseCircuitCode message to the destination, 225 // ES makes the client send a UseCircuitCode message to the destination,