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authorJustin Clarke Casey2009-05-08 15:47:59 +0000
committerJustin Clarke Casey2009-05-08 15:47:59 +0000
commit032e3b49eb4f669ffb74a0209aefafcc86f4f6c7 (patch)
treed275e8445ac33074727e2b0adbc5582b7cbc1aba /OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
parent* Extracted common superclass for GetAssetStreamHandler and CachedGetAssetStr... (diff)
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* refactor: Break out original xml object serialization into a separate class
* No functional change
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 1186bee..3399504 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -34,6 +34,7 @@ using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Framework.Communications.Clients; 36using OpenSim.Framework.Communications.Clients;
37using OpenSim.Region.Framework.Scenes.Serialization;
37 38
38//using HyperGrid.Framework; 39//using HyperGrid.Framework;
39//using OpenSim.Region.Communications.Hypergrid; 40//using OpenSim.Region.Communications.Hypergrid;
@@ -254,13 +255,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
254 if ((asset != null) && ((AssetType)asset.Type == AssetType.Object)) 255 if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
255 { 256 {
256 string ass_str = Utils.BytesToString(asset.Data); 257 string ass_str = Utils.BytesToString(asset.Data);
257 SceneObjectGroup sog = new SceneObjectGroup(ass_str, true); 258 SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(ass_str);
258 259
259 SniffTextureUUIDs(uuids, sog); 260 SniffTextureUUIDs(uuids, sog);
260 261
261 // We need to sniff further... 262 // We need to sniff further...
262 SniffTaskInventoryUUIDs(uuids, sog); 263 SniffTaskInventoryUUIDs(uuids, sog);
263
264 } 264 }
265 265
266 return uuids; 266 return uuids;