diff options
Cleaning up a few HG things. HG Posts may now work in grids, but if the home grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index 1750bbf..720a09b 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -46,12 +46,6 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
46 | #region Fields | 46 | #region Fields |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | // This maps between asset server URLs and asset server clients | ||
50 | private Dictionary<string, GridAssetClient> m_assetServers = new Dictionary<string, GridAssetClient>(); | ||
51 | |||
52 | // This maps between asset UUIDs and asset servers | ||
53 | private Dictionary<UUID, GridAssetClient> m_assetMap = new Dictionary<UUID, GridAssetClient>(); | ||
54 | |||
55 | // This maps between inventory server urls and inventory server clients | 49 | // This maps between inventory server urls and inventory server clients |
56 | private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); | 50 | private Dictionary<string, InventoryClient> m_inventoryServers = new Dictionary<string, InventoryClient>(); |
57 | 51 | ||
@@ -103,11 +97,6 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
103 | return false; | 97 | return false; |
104 | } | 98 | } |
105 | 99 | ||
106 | private bool IsInAssetMap(UUID uuid) | ||
107 | { | ||
108 | return m_assetMap.ContainsKey(uuid); | ||
109 | } | ||
110 | |||
111 | private AssetBase FetchAsset(string url, UUID assetID, bool isTexture) | 100 | private AssetBase FetchAsset(string url, UUID assetID, bool isTexture) |
112 | { | 101 | { |
113 | AssetBase asset = m_scene.AssetService.Get(url + "/" + assetID.ToString()); | 102 | AssetBase asset = m_scene.AssetService.Get(url + "/" + assetID.ToString()); |