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authorMelanie Thielker2017-01-05 23:52:47 +0000
committerMelanie Thielker2017-01-05 23:52:47 +0000
commit46bffad558233d1279e82fb27ba3cf9d16afe3fc (patch)
treef81aba58201f506807115337a0c5354e996c433f /OpenSim/Region/Framework/Scenes/GodController.cs
parentinform viewers of current godlevel; put back a small delay on teleport arriv... (diff)
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Add GodController class
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-rw-r--r--OpenSim/Region/Framework/Scenes/GodController.cs231
1 files changed, 231 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/GodController.cs b/OpenSim/Region/Framework/Scenes/GodController.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Xml;
30using System.Collections.Generic;
31using System.Reflection;
32using System.Threading;
33using System.Timers;
34using Timer = System.Timers.Timer;
35using OpenMetaverse;
36using OpenMetaverse.StructuredData;
37using log4net;
38using Nini.Config;
39using OpenSim.Framework;
40using OpenSim.Framework.Client;
41using OpenSim.Framework.Monitoring;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes.Types;
44using OpenSim.Services.Interfaces;
45
46namespace OpenSim.Region.Framework.Scenes
47{
48 public class GodController
49 {
50 ScenePresence m_scenePresence;
51 Scene m_scene;
52 protected bool m_allowGridGods;
53 protected bool m_regionOwnerIsGod;
54 protected bool m_regionManagerIsGod;
55 protected bool m_parcelOwnerIsGod;
56 protected bool m_forceGodModeAlwaysOn;
57 protected bool m_allowGodActionsWithoutGodMode;
58
59 protected bool m_viewerUiIsGod = false;
60
61 protected int m_userLevel = 0;
62
63 public GodController(Scene scene, ScenePresence sp)
64 {
65 m_scene = scene;
66 m_scenePresence = sp;
67
68 IConfigSource config = scene.Config;
69
70 string[] sections = new string[] { "Startup", "Permissions" };
71
72 // God level is based on UserLevel. Gods will have that
73 // level grid-wide. Others may become god locally but grid
74 // gods are god everywhere.
75 m_allowGridGods =
76 Util.GetConfigVarFromSections<bool>(config,
77 "allow_grid_gods", sections, false);
78
79 // The owner of a region is a god in his region only.
80 m_regionOwnerIsGod =
81 Util.GetConfigVarFromSections<bool>(config,
82 "region_owner_is_god", sections, true);
83
84 // Region managers are gods in the regions they manage.
85 m_regionManagerIsGod =
86 Util.GetConfigVarFromSections<bool>(config,
87 "region_manager_is_god", sections, false);
88
89 // Parcel owners are gods in their own parcels only.
90 m_parcelOwnerIsGod =
91 Util.GetConfigVarFromSections<bool>(config,
92 "parcel_owner_is_god", sections, false);
93
94 // God mode should be turned on in the viewer whenever
95 // the user has god rights somewhere. They may choose
96 // to turn it off again, though.
97 m_forceGodModeAlwaysOn =
98 Util.GetConfigVarFromSections<bool>(config,
99 "automatic_gods", sections, false);
100
101 // The user can execute any and all god functions, as
102 // permitted by the viewer UI, without actually "godding
103 // up". This is the default state in 0.8.2.
104 m_allowGodActionsWithoutGodMode =
105 Util.GetConfigVarFromSections<bool>(config,
106 "implicit_gods", sections, false);
107
108 }
109
110 protected bool CanBeGod()
111 {
112 bool canBeGod = false;
113
114 if (m_allowGridGods && m_userLevel > 0)
115 canBeGod = true;
116
117 if (m_regionOwnerIsGod && m_scene.RegionInfo.EstateSettings.IsEstateOwner(m_scenePresence.UUID))
118 canBeGod = true;
119
120 if (m_regionManagerIsGod && m_scene.Permissions.IsEstateManager(m_scenePresence.UUID))
121 canBeGod = true;
122
123 if (!canBeGod && m_parcelOwnerIsGod) // Skip expensive check if we're already god!
124 {
125 Vector3 pos = m_scenePresence.AbsolutePosition;
126 ILandObject parcel = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
127 if (parcel != null && parcel.LandData.OwnerID == m_scenePresence.UUID)
128 canBeGod = true;
129 }
130
131 return canBeGod;
132 }
133
134 protected void SyncViewerState()
135 {
136 bool canBeGod = CanBeGod();
137
138 bool shoudBeGod = m_forceGodModeAlwaysOn ? canBeGod : (m_viewerUiIsGod && canBeGod);
139
140 int godLevel = m_allowGridGods ? m_userLevel : 200;
141 if (!shoudBeGod)
142 godLevel = 0;
143
144 if (m_viewerUiIsGod != shoudBeGod)
145 {
146 m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)godLevel);
147 m_viewerUiIsGod = shoudBeGod;
148 }
149 }
150
151 public bool RequestGodMode(bool god)
152 {
153 if (!god)
154 {
155 if (m_viewerUiIsGod)
156 m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, 0);
157
158 m_viewerUiIsGod = false;
159
160 return true;
161 }
162
163 if (!CanBeGod())
164 return false;
165
166 int godLevel = m_allowGridGods ? m_userLevel : 200;
167
168 if (!m_viewerUiIsGod)
169 m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)godLevel);
170
171 m_viewerUiIsGod = true;
172
173 return true;
174 }
175
176 public OSD State()
177 {
178 OSDMap godMap = new OSDMap(2);
179
180 godMap.Add("ViewerUiIsGod", OSD.FromBoolean(m_viewerUiIsGod));
181 godMap.Add("UserLevel", OSD.FromInteger(m_userLevel));
182
183 return godMap;
184 }
185
186 public void SetState(OSD state)
187 {
188 OSDMap s = (OSDMap)state;
189
190 if (s.ContainsKey("ViewerUiIsGod"))
191 m_viewerUiIsGod = s["ViewerUiIsGod"].AsBoolean();
192
193 if (s.ContainsKey("UserLevel"))
194 m_userLevel = s["UserLevel"].AsInteger();
195
196 SyncViewerState();
197 }
198
199 public int UserLevel
200 {
201 get { return m_userLevel; }
202 }
203
204 public int GodLevel
205 {
206 get
207 {
208 int godLevel = m_allowGridGods ? m_userLevel : 200;
209 if (!m_viewerUiIsGod)
210 godLevel = 0;
211
212 return godLevel;
213 }
214 }
215
216 public int EffectiveLevel
217 {
218 get
219 {
220 int godLevel = m_allowGridGods ? m_userLevel : 200;
221 if (m_viewerUiIsGod)
222 return godLevel;
223
224 if (m_allowGodActionsWithoutGodMode && CanBeGod())
225 return godLevel;
226
227 return 0;
228 }
229 }
230 }
231}