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authorMelanie2012-03-28 02:20:40 +0100
committerMelanie2012-03-28 02:20:40 +0100
commitb519cf63830f6248440525516eb7f70eba86abf3 (patch)
tree085ad7245d7dbdb59113d8e5b0822529703d0916 /OpenSim/Region/Framework/Scenes/EventManager.cs
parentAdd SendRemoveInventoryFolders which allows to remove one or more (diff)
parentAdd a corresponding method for items. HG v2 (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Client/IClientInventory.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 853491b..470ce2e 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -72,9 +72,11 @@ namespace OpenSim.Region.Framework.Scenes
72 public delegate void OnNewClientDelegate(IClientAPI client); 72 public delegate void OnNewClientDelegate(IClientAPI client);
73 73
74 /// <summary> 74 /// <summary>
75 /// Deprecated in favour of OnClientConnect. 75 /// Triggered when a new client is added to the scene.
76 /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces.
77 /// </summary> 76 /// </summary>
77 /// <remarks>
78 /// Triggered before OnClientLogin.
79 /// </remarks>
78 public event OnNewClientDelegate OnNewClient; 80 public event OnNewClientDelegate OnNewClient;
79 81
80 /// <summary> 82 /// <summary>
@@ -192,6 +194,12 @@ namespace OpenSim.Region.Framework.Scenes
192 194
193 public delegate void ClientClosed(UUID clientID, Scene scene); 195 public delegate void ClientClosed(UUID clientID, Scene scene);
194 196
197 /// <summary>
198 /// Fired when a client is removed from a scene.
199 /// </summary>
200 /// <remarks>
201 /// At the point of firing, the scene still contains the client's scene presence.
202 /// </remarks>
195 public event ClientClosed OnClientClosed; 203 public event ClientClosed OnClientClosed;
196 204
197 public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); 205 public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);