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authorMelanie2012-06-08 00:09:30 +0200
committerMelanie2012-06-08 00:09:30 +0200
commit038acc39bef922b823964ac43083b24c129fca81 (patch)
treeabe6c927f77879a63244eab88acc296580b42705 /OpenSim/Region/Framework/Scenes/EventManager.cs
parentFurther limit the amount of avatar collisions that will actually trigger (diff)
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Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.
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