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authorJustin Clark-Casey (justincc)2012-03-28 23:40:25 +0100
committerJustin Clark-Casey (justincc)2012-03-28 23:40:25 +0100
commitd9f7b8549b3cb9699eb8bd54242d31aac0f8241a (patch)
treed58aaac2914a63dd459931a31b17b16f1d0e34d9 /OpenSim/Region/Framework/Scenes/EventManager.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 7993abe..fe3438e 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -71,6 +71,7 @@ namespace OpenSim.Region.Framework.Scenes
71 /// Triggered when a new client is added to the scene. 71 /// Triggered when a new client is added to the scene.
72 /// </summary> 72 /// </summary>
73 /// <remarks> 73 /// <remarks>
74 /// This is triggered for both child and root agent client connections.
74 /// Triggered before OnClientLogin. 75 /// Triggered before OnClientLogin.
75 /// </remarks> 76 /// </remarks>
76 public event OnNewClientDelegate OnNewClient; 77 public event OnNewClientDelegate OnNewClient;
@@ -191,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
191 public delegate void ClientClosed(UUID clientID, Scene scene); 192 public delegate void ClientClosed(UUID clientID, Scene scene);
192 193
193 /// <summary> 194 /// <summary>
194 /// Fired when a client is removed from a scene. 195 /// Fired when a client is removed from a scene whether it's a child or a root agent.
195 /// </summary> 196 /// </summary>
196 /// <remarks> 197 /// <remarks>
197 /// At the point of firing, the scene still contains the client's scene presence. 198 /// At the point of firing, the scene still contains the client's scene presence.