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authorMelanie2010-02-08 21:54:26 +0000
committerMelanie2010-02-08 21:54:26 +0000
commit1d75ad9fd55ad11134ef55aa3b8bebb3206cc1a5 (patch)
tree01060376fedc86f605d0a41cd70a270979da3e6f /OpenSim/Region/Framework/Scenes/EventManager.cs
parentConvert null presence data to a singleton as well. Standalone logins now work (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' into presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs29
1 files changed, 28 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 473920e..9f74b2a 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -205,6 +205,12 @@ namespace OpenSim.Region.Framework.Scenes
205 public delegate void OnMakeRootAgentDelegate(ScenePresence presence); 205 public delegate void OnMakeRootAgentDelegate(ScenePresence presence);
206 public event OnMakeRootAgentDelegate OnMakeRootAgent; 206 public event OnMakeRootAgentDelegate OnMakeRootAgent;
207 207
208 /// <summary>
209 /// Triggered when an object or attachment enters a scene
210 /// </summary>
211 public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
212 public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
213
208 public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); 214 public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
209 215
210 public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; 216 public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
@@ -407,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
407 } 413 }
408 } 414 }
409 } 415 }
410 } 416 }
411 417
412 public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 418 public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
413 { 419 {
@@ -1206,6 +1212,27 @@ namespace OpenSim.Region.Framework.Scenes
1206 } 1212 }
1207 } 1213 }
1208 1214
1215 public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
1216 {
1217 OnIncomingSceneObjectDelegate handlerIncomingSceneObject = OnIncomingSceneObject;
1218 if (handlerIncomingSceneObject != null)
1219 {
1220 foreach (OnIncomingSceneObjectDelegate d in handlerIncomingSceneObject.GetInvocationList())
1221 {
1222 try
1223 {
1224 d(so);
1225 }
1226 catch (Exception e)
1227 {
1228 m_log.ErrorFormat(
1229 "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
1230 e.Message, e.StackTrace);
1231 }
1232 }
1233 }
1234 }
1235
1209 public void TriggerOnRegisterCaps(UUID agentID, Caps caps) 1236 public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
1210 { 1237 {
1211 RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; 1238 RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;