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author | Dr Scofield | 2009-02-06 16:55:34 +0000 |
---|---|---|
committer | Dr Scofield | 2009-02-06 16:55:34 +0000 |
commit | 9b66108081a8c8cf79faaa6c541554091c40850e (patch) | |
tree | 095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/EntityManager.cs | |
parent | * removed superfluous constants class (diff) | |
download | opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.zip opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2 opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz |
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EntityManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs new file mode 100644 index 0000000..a322766 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -0,0 +1,279 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using OpenMetaverse; | ||
34 | |||
35 | |||
36 | namespace OpenSim.Region.Framework.Scenes | ||
37 | { | ||
38 | public class EntityManager : IEnumerable<EntityBase> | ||
39 | { | ||
40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | ||
42 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | ||
43 | //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | ||
44 | private readonly Object m_lock = new Object(); | ||
45 | |||
46 | [Obsolete("Use Add() instead.")] | ||
47 | public void Add(UUID id, EntityBase eb) | ||
48 | { | ||
49 | Add(eb); | ||
50 | } | ||
51 | |||
52 | public void Add(EntityBase entity) | ||
53 | { | ||
54 | lock (m_lock) | ||
55 | { | ||
56 | try | ||
57 | { | ||
58 | m_eb_uuid.Add(entity.UUID, entity); | ||
59 | m_eb_localID.Add(entity.LocalId, entity); | ||
60 | } | ||
61 | catch(Exception e) | ||
62 | { | ||
63 | m_log.ErrorFormat("Add Entity failed: {0}", e.Message); | ||
64 | } | ||
65 | } | ||
66 | } | ||
67 | |||
68 | public void InsertOrReplace(EntityBase entity) | ||
69 | { | ||
70 | lock (m_lock) | ||
71 | { | ||
72 | try | ||
73 | { | ||
74 | m_eb_uuid[entity.UUID] = entity; | ||
75 | m_eb_localID[entity.LocalId] = entity; | ||
76 | } | ||
77 | catch(Exception e) | ||
78 | { | ||
79 | m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message); | ||
80 | } | ||
81 | } | ||
82 | } | ||
83 | |||
84 | public void Clear() | ||
85 | { | ||
86 | lock (m_lock) | ||
87 | { | ||
88 | m_eb_uuid.Clear(); | ||
89 | m_eb_localID.Clear(); | ||
90 | } | ||
91 | } | ||
92 | |||
93 | public int Count | ||
94 | { | ||
95 | get | ||
96 | { | ||
97 | lock (m_lock) | ||
98 | { | ||
99 | return m_eb_uuid.Count; | ||
100 | } | ||
101 | } | ||
102 | } | ||
103 | |||
104 | public bool ContainsKey(UUID id) | ||
105 | { | ||
106 | lock (m_lock) | ||
107 | { | ||
108 | try | ||
109 | { | ||
110 | return m_eb_uuid.ContainsKey(id); | ||
111 | } | ||
112 | catch | ||
113 | { | ||
114 | return false; | ||
115 | } | ||
116 | } | ||
117 | } | ||
118 | |||
119 | public bool ContainsKey(uint localID) | ||
120 | { | ||
121 | lock (m_lock) | ||
122 | { | ||
123 | try | ||
124 | { | ||
125 | return m_eb_localID.ContainsKey(localID); | ||
126 | } | ||
127 | catch | ||
128 | { | ||
129 | return false; | ||
130 | } | ||
131 | } | ||
132 | } | ||
133 | |||
134 | public bool Remove(uint localID) | ||
135 | { | ||
136 | lock (m_lock) | ||
137 | { | ||
138 | try | ||
139 | { | ||
140 | bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID); | ||
141 | bool b = m_eb_localID.Remove(localID); | ||
142 | return a && b; | ||
143 | } | ||
144 | catch (Exception e) | ||
145 | { | ||
146 | m_log.ErrorFormat("Remove Entity failed for {0}", localID, e); | ||
147 | return false; | ||
148 | } | ||
149 | } | ||
150 | } | ||
151 | |||
152 | public bool Remove(UUID id) | ||
153 | { | ||
154 | lock (m_lock) | ||
155 | { | ||
156 | try | ||
157 | { | ||
158 | bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId); | ||
159 | bool b = m_eb_uuid.Remove(id); | ||
160 | return a && b; | ||
161 | } | ||
162 | catch (Exception e) | ||
163 | { | ||
164 | m_log.ErrorFormat("Remove Entity failed for {0}", id, e); | ||
165 | return false; | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | |||
170 | public List<EntityBase> GetAllByType<T>() | ||
171 | { | ||
172 | List<EntityBase> tmp = new List<EntityBase>(); | ||
173 | |||
174 | lock (m_lock) | ||
175 | { | ||
176 | try | ||
177 | { | ||
178 | foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid) | ||
179 | { | ||
180 | if (pair.Value is T) | ||
181 | { | ||
182 | tmp.Add(pair.Value); | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | catch (Exception e) | ||
187 | { | ||
188 | m_log.ErrorFormat("GetAllByType failed for {0}", e); | ||
189 | tmp = null; | ||
190 | } | ||
191 | } | ||
192 | |||
193 | return tmp; | ||
194 | } | ||
195 | |||
196 | public List<EntityBase> GetEntities() | ||
197 | { | ||
198 | lock (m_lock) | ||
199 | { | ||
200 | return new List<EntityBase>(m_eb_uuid.Values); | ||
201 | } | ||
202 | } | ||
203 | |||
204 | public EntityBase this[UUID id] | ||
205 | { | ||
206 | get | ||
207 | { | ||
208 | lock (m_lock) | ||
209 | { | ||
210 | try | ||
211 | { | ||
212 | return m_eb_uuid[id]; | ||
213 | } | ||
214 | catch | ||
215 | { | ||
216 | return null; | ||
217 | } | ||
218 | } | ||
219 | } | ||
220 | set | ||
221 | { | ||
222 | InsertOrReplace(value); | ||
223 | } | ||
224 | } | ||
225 | |||
226 | public EntityBase this[uint localID] | ||
227 | { | ||
228 | get | ||
229 | { | ||
230 | lock (m_lock) | ||
231 | { | ||
232 | try | ||
233 | { | ||
234 | return m_eb_localID[localID]; | ||
235 | } | ||
236 | catch | ||
237 | { | ||
238 | return null; | ||
239 | } | ||
240 | } | ||
241 | } | ||
242 | set | ||
243 | { | ||
244 | InsertOrReplace(value); | ||
245 | } | ||
246 | } | ||
247 | |||
248 | public bool TryGetValue(UUID key, out EntityBase obj) | ||
249 | { | ||
250 | lock (m_lock) | ||
251 | { | ||
252 | return m_eb_uuid.TryGetValue(key, out obj); | ||
253 | } | ||
254 | } | ||
255 | |||
256 | public bool TryGetValue(uint key, out EntityBase obj) | ||
257 | { | ||
258 | lock (m_lock) | ||
259 | { | ||
260 | return m_eb_localID.TryGetValue(key, out obj); | ||
261 | } | ||
262 | } | ||
263 | |||
264 | /// <summary> | ||
265 | /// This could be optimised to work on the list 'live' rather than making a safe copy and iterating that. | ||
266 | /// </summary> | ||
267 | /// <returns></returns> | ||
268 | public IEnumerator<EntityBase> GetEnumerator() | ||
269 | { | ||
270 | return GetEntities().GetEnumerator(); | ||
271 | } | ||
272 | |||
273 | IEnumerator IEnumerable.GetEnumerator() | ||
274 | { | ||
275 | return GetEnumerator(); | ||
276 | } | ||
277 | |||
278 | } | ||
279 | } | ||