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authorJustin Clark-Casey (justincc)2012-07-10 23:55:22 +0100
committerJustin Clark-Casey (justincc)2012-07-10 23:55:22 +0100
commit337ea019bd0fa617df00d7bee10b869e73a50075 (patch)
tree16adf25dde95a22169165ff4166304e5814154c6 /OpenSim/Region/Framework/Scenes/EntityManager.cs
parentrefactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ... (diff)
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If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
Previous behave was that the second avatar could not sit. This matches behaviour observed on the LL grid.
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