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authorMelanie2009-10-02 00:45:31 +0100
committerMelanie2009-10-02 00:45:31 +0100
commitd6301db382111bf57a7893215ea84b7e6b09187e (patch)
tree78c69a2354f8b84afda180043cb0c1c5d6d7e7a3 /OpenSim/Region/Framework/Scenes/EntityBase.cs
parentAdd "dump asset" command to remote asset connector (the only one that uses a (diff)
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Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EntityBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs18
1 files changed, 7 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 27a0785..c2ec6a5 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Scenes
94 set { m_velocity = value; } 94 set { m_velocity = value; }
95 } 95 }
96 96
97 protected Quaternion m_rotation; 97 protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f);
98 98
99 public virtual Quaternion Rotation 99 public virtual Quaternion Rotation
100 { 100 {
@@ -102,14 +102,6 @@ namespace OpenSim.Region.Framework.Scenes
102 set { m_rotation = value; } 102 set { m_rotation = value; }
103 } 103 }
104 104
105 protected Vector3 m_scale;
106
107 public virtual Vector3 Scale
108 {
109 get { return m_scale; }
110 set { m_scale = value; }
111 }
112
113 protected uint m_localId; 105 protected uint m_localId;
114 106
115 public virtual uint LocalId 107 public virtual uint LocalId
@@ -123,9 +115,13 @@ namespace OpenSim.Region.Framework.Scenes
123 /// </summary> 115 /// </summary>
124 public EntityBase() 116 public EntityBase()
125 { 117 {
126 m_rotation = Quaternion.Identity; 118 m_uuid = UUID.Zero;
127 m_scale = Vector3.One; 119
120 m_pos = Vector3.Zero;
121 m_velocity = Vector3.Zero;
122 Rotation = Quaternion.Identity;
128 m_name = "(basic entity)"; 123 m_name = "(basic entity)";
124 m_rotationalvelocity = Vector3.Zero;
129 } 125 }
130 126
131 /// <summary> 127 /// <summary>