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authorMelanie2009-11-26 17:05:48 +0000
committerMelanie2009-11-26 17:05:48 +0000
commit41226dc99146d358861882f67bc6cfef5ec125e7 (patch)
tree484c77cec655830e8cd85fad508289c25360eb7c /OpenSim/Region/Framework/Scenes/Animation
parentRemove the old (Remoting) region crossing code. Fix the new code to (diff)
parentminor: reduce region ready logging verbosity (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 2e4c260..b37249d 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -247,8 +247,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
247 else if (m_movementAnimation == "LAND") 247 else if (m_movementAnimation == "LAND")
248 { 248 {
249 float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; 249 float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f;
250 250 if ((m_animTickFall != 0) && (landElapsed <= FALL_DELAY))
251 if (landElapsed <= FALL_DELAY)
252 return "LAND"; 251 return "LAND";
253 } 252 }
254 253