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authorMelanie2012-10-26 21:23:20 +0100
committerMelanie2012-10-26 21:23:20 +0100
commit1c5f6e48b80e15f97c8203f3db0df6745c7a2283 (patch)
tree8e79a3ab78491cbb87b2e7c9ee2f634fe7c0db9d /OpenSim/Region/Framework/Scenes/Animation
parentRevert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ... (diff)
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Separate LSL's notion of the default anim from the actually playing anims.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index ad421ee..3d8e8be 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -41,12 +41,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
41 { 41 {
42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 private OpenSim.Framework.Animation m_implicitDefaultAnimation = new OpenSim.Framework.Animation();
44 private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); 45 private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
45 private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); 46 private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
46 47
47 public OpenSim.Framework.Animation DefaultAnimation 48 public OpenSim.Framework.Animation ImplicitDefaultAnimation
48 { 49 {
49 get { return m_defaultAnimation; } 50 get { return m_implicitDefaultAnimation; }
50 } 51 }
51 52
52 public AnimationSet() 53 public AnimationSet()
@@ -119,6 +120,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
119 if (m_defaultAnimation.AnimID != animID) 120 if (m_defaultAnimation.AnimID != animID)
120 { 121 {
121 m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); 122 m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
123 m_implicitDefaultAnimation = m_defaultAnimation;
122 return true; 124 return true;
123 } 125 }
124 return false; 126 return false;