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authorJeff Ames2009-11-23 11:26:06 +0900
committerJeff Ames2009-11-23 11:26:06 +0900
commit9f5c2acd128828d220bf7e47bd4fe13d7a2a910b (patch)
treebb1a273746c4b2a466dd705537a2457f0474faa2 /OpenSim/Region/Framework/Scenes/Animation
parent* Added missing lock to m_forcelist when AddForce is called. When a user dr... (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index cbe4118..2e4c260 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
39 /// Handle all animation duties for a scene presence 39 /// Handle all animation duties for a scene presence
40 /// </summary> 40 /// </summary>
41 public class ScenePresenceAnimator 41 public class ScenePresenceAnimator
42 { 42 {
43 public AnimationSet Animations 43 public AnimationSet Animations
44 { 44 {
45 get { return m_animations; } 45 get { return m_animations; }
@@ -53,19 +53,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation
53 { 53 {
54 get { return m_movementAnimation; } 54 get { return m_movementAnimation; }
55 } 55 }
56 protected string m_movementAnimation = "DEFAULT"; 56 protected string m_movementAnimation = "DEFAULT";
57 57
58 private int m_animTickFall; 58 private int m_animTickFall;
59 private int m_animTickJump; 59 private int m_animTickJump;
60 60
61 /// <value> 61 /// <value>
62 /// The scene presence that this animator applies to 62 /// The scene presence that this animator applies to
63 /// </value> 63 /// </value>
64 protected ScenePresence m_scenePresence; 64 protected ScenePresence m_scenePresence;
65 65
66 public ScenePresenceAnimator(ScenePresence sp) 66 public ScenePresenceAnimator(ScenePresence sp)
67 { 67 {
68 m_scenePresence = sp; 68 m_scenePresence = sp;
69 } 69 }
70 70
71 public void AddAnimation(UUID animID, UUID objectID) 71 public void AddAnimation(UUID animID, UUID objectID)
@@ -110,11 +110,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
110 return; 110 return;
111 111
112 RemoveAnimation(animID); 112 RemoveAnimation(animID);
113 } 113 }
114 114
115 public void ResetAnimations() 115 public void ResetAnimations()
116 { 116 {
117 m_animations.Clear(); 117 m_animations.Clear();
118 } 118 }
119 119
120 /// <summary> 120 /// <summary>
@@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
131 anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero)) 131 anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero))
132 { 132 {
133 // 16384 is CHANGED_ANIMATION 133 // 16384 is CHANGED_ANIMATION
134 m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); 134 m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 });
135 SendAnimPack(); 135 SendAnimPack();
136 } 136 }
137 } 137 }
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
305 #endregion Ground Movement 305 #endregion Ground Movement
306 306
307 return m_movementAnimation; 307 return m_movementAnimation;
308 } 308 }
309 309
310 /// <summary> 310 /// <summary>
311 /// Update the movement animation of this avatar according to its current state 311 /// Update the movement animation of this avatar according to its current state
@@ -391,7 +391,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
391 m_scenePresence.Scene.AssetService.Store(Animasset); 391 m_scenePresence.Scene.AssetService.Store(Animasset);
392 AddAnimation(Animasset.FullID, m_scenePresence.UUID); 392 AddAnimation(Animasset.FullID, m_scenePresence.UUID);
393 return anim; 393 return anim;
394 } 394 }
395 395
396 /// <summary> 396 /// <summary>
397 /// 397 ///
@@ -443,6 +443,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation
443 m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs); 443 m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
444 444
445 SendAnimPack(animIDs, sequenceNums, objectIDs); 445 SendAnimPack(animIDs, sequenceNums, objectIDs);
446 } 446 }
447 } 447 }
448} \ No newline at end of file 448} \ No newline at end of file