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authorteravus2012-11-15 09:46:41 -0500
committerteravus2012-11-15 09:46:41 -0500
commitdfac269032300872c4d0dc507f4f9062d102b0f4 (patch)
treed60fca83f54417c349c33b46de6ac65748ff762f /OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
parent* Fixes mesh loading issues in last commit. (diff)
parentMerge branch 'master' into careminster (diff)
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Merge master into teravuswork
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index ad421ee..65ae445 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -41,6 +41,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
41 { 41 {
42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 private OpenSim.Framework.Animation m_implicitDefaultAnimation = new OpenSim.Framework.Animation();
44 private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation(); 45 private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
45 private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>(); 46 private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
46 47
@@ -49,6 +50,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
49 get { return m_defaultAnimation; } 50 get { return m_defaultAnimation; }
50 } 51 }
51 52
53 public OpenSim.Framework.Animation ImplicitDefaultAnimation
54 {
55 get { return m_implicitDefaultAnimation; }
56 }
57
52 public AnimationSet() 58 public AnimationSet()
53 { 59 {
54 ResetDefaultAnimation(); 60 ResetDefaultAnimation();
@@ -119,11 +125,18 @@ namespace OpenSim.Region.Framework.Scenes.Animation
119 if (m_defaultAnimation.AnimID != animID) 125 if (m_defaultAnimation.AnimID != animID)
120 { 126 {
121 m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID); 127 m_defaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
128 m_implicitDefaultAnimation = m_defaultAnimation;
122 return true; 129 return true;
123 } 130 }
124 return false; 131 return false;
125 } 132 }
126 133
134 // Called from serialization only
135 public void SetImplicitDefaultAnimation(UUID animID, int sequenceNum, UUID objectID)
136 {
137 m_implicitDefaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
138 }
139
127 protected bool ResetDefaultAnimation() 140 protected bool ResetDefaultAnimation()
128 { 141 {
129 return TrySetDefaultAnimation("STAND", 1, UUID.Zero); 142 return TrySetDefaultAnimation("STAND", 1, UUID.Zero);